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Blacktrace

A third-person film noir shooter. · By GyrthMcMulin

MacOS

A topic by Techwizz created May 17, 2022 Views: 229 Replies: 6
Viewing posts 1 to 3

Your MacOS build doesn't work on my x86 intel based Mac with MacOS 10.15.7. Is your build for the ARM architecture for the newer M1 Macs? You should release another build for x86-based ones. I played most of the game on Linux, and it's great! Good job!

Developer

Hey Techwizz. Thank you for trying my game. I do not have access to an OSX device so I have to rely on Godot to export it correctly. I think it's exporting a 64bit executable with no option to export a 32bit one unfortunately. Which is rather strange since the Linux and Windows do have this option. I will have to ask around.

No, I mean I think it's exporting as ARM for M1 Macs. You want an x86-64 executable option for those on slightly older Macs, probably.

Also just as general game feedback, I think you should make the intro clip only play once and/or make it skippable. You can easily make it play only once with a variable keeping track if it's the first time you're running the level.

Developer

Yes, this is something I'd like to change. I've got a whole list of improvements planned.

Hello Gyrth, when i click "take case" it loads and then it just closes the game. This is for mac btw.

Developer

Hey TTO23! I'm sorry it doesn't work on OSX. Currently I'm moving the project over to Godot 4 so I hope the compatibility with OSX is better. I will see if I can borrow an apple computer from someone and make sure the next version runs well. Thank you for telling me.