hacktic
Creator of
Recent community posts
Thanks for the feedback! The game definitely needs ui and general improvements for clarity, these areas were a bit rushed because of time. As well as showing how many cards enemies have I want to show the health and who used which cards in the recently used cards box. I do want to keep if secret which cards an enemy will use though as this is more in line with the experience of playing Whist. There definitely does need to be a way of making it more strategic though as it does sometimes feel like blind luck when you choose a card. You do have less cards in the later floors too, I may add difficulty settings in the future so you can start with fewer cards, gives me the chance to add more unlocks too...
Thanks for playing!
Thank you for the positive feedback! I know what you mean with helping the player from the beginning, its definitely hard finding that balance as a solo dev when you can't get other people to playtest. I do think I erred on the side of making it a little difficult and vague in its descriptions though, since all my favourite roguelite games are build around early death being a given until you figure out how the game works, without too much hand holding. Thanks again for the feedback!
Thanks for the feedback! I do agree that the high level monsters should have higher value cards, I think I just didn't implement this because I wasn't sure how to do this with the time constraints, so I just chose to give them other boosts instead. I will definitely implement this in an update though and take your other feedback on board. Glad you enjoyed it.
I'm interested in making one but haven't done so before. I didn't record any footage beforehand so I'd have to go through all of my commits and record footage that way. Who else is planning to make one? How long do you think I can reasonably leave it before the devlog should be linked on my games page?
I made a mashup dungeon crawler/card game. You get dealt a hand of cards for each floor and play rounds of whist to attack monsters
https://hacktic.itch.io/whist-away
Let me know what you think!
Game looks great with tons of visual polish. Gameplay is quite glitchy though, half the time my jump wouldn't trigger and I started floating in the second area, it wasn't clear if this was intentional or not. I found it quite difficult too. Overall good game though, I'd love to play a version with the gameplay more ironed out.