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HADOKEN RECORDS

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A member registered Aug 19, 2022 · View creator page →

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Greetings from HADOKEN RECORDS !

With the HADOKEN AUDIO LEVEL PRO Audacity macro, which has been used successfully for years, you can now also finally improve and master the volume of your audio recordings quickly and professionally with just a few clicks within the world's most popular audio editing and recording suite.

https://hadoken-records.itch.io/audio-level-pro-audacity-macro


https://hadoken-records.itch.io/coppercube-clone-vars

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Although a plugin itself, this CopperCube 3D engine extension can become the "overlord" plugin by managing all your other CC plugins.  It furthermore provides some advanced editor functionality.

With a growing number of plugins one can easily lose track, CopperCube's plugins dialog window might get overgrowded and hotkey combination conflicts can cause serious problems. Besides adding and removing plugins to and from your plugins folder just to avoid trouble sucks.

 With COPPERCUBE PLUGIN MANAGER you can keep all plugins in one place together.

https://hadoken-records.itch.io/coppercube-plugin-manager

The CopperCube 3d engine Transform To Target action script extension lets you easily animate position, rotation & scale transformations by adopting the corresponding properties of a specified target node.

No more complicated, boring numerical position/rotation/scaling settings, just set a target how you want it and you're ready to go !!!!

https://hadoken-records.itch.io/coppercube-transform-to-target




The CopperCube Decal Stickers plugin is a CopperCube 3d game engine scene editor extension to easily project plane mesh images onto other 3d object scene node surfaces (similar to the Shrinkwrap Modifier in Blender).

https://hadoken-records.itch.io/coppercube-decal-stickers


The new CopperCube CLONE VARS multiple scripts extension provides an additional clone related variable system for eliminating any variable adjusting/renaming hassle when cloning/duplicating objects and lets you equip your scene nodes with an infinite number of individual virtual extra attributes for checking and altering to efficiently drive your project mechanics.

https://hadoken-records.itch.io/coppercube-clone-vars


With the new CopperCube Power Bars behavior extension for the CopperCube 3d game engine  you can set up many different kinds of dynamic multi-layered 2d overlay status bars for your projects in less time & with less effort than having to create everything from scratch.

https://hadoken-records.itch.io/coppercube-power-bars


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With the new CopperCube 3d game engine editor Hadoken Fog Designer extension you can easily create,  design & animate many types of fake volumetric billboard fog, mist & clouds. 

The extension comes with a mandatory set of fog cloud asset/prefab, the designer plugin to customize the asset/prefab in the editor, a special behavior for animation &  appearance control at runtime plus 20 unique fog textures in over hundred color & opacity variations.

https://hadoken-records.itch.io/coppercube-fog-designer


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The CopperCube Grass Designer 3d game engine editor extension lets you easily create billboard vegetation like grass and flowers on non-terrain custom 3d mesh objects which do not support a vegetation drawing feature like CopperCube built-in terrains do provide. The extension comes with a fully customizable mandatory set of grass tufts asset/prefab, the designer plugin to control the asset/prefab plus over 50 custom grass textures.

https://hadoken-records.itch.io/coppercube-grass-designer



The CopperCube Audio Manager extension for the CopperCube 3d game engine can help you control and manage your audio needs in your CopperCube projects in a more convenient way.

Features:

- sound file embedding  (no need for extra sound files alongside your -.exe)

- change play modes at runtime (nothing, play once, looping, random)

- change volume levels

- use audio clip volume fade in / fade out to specified levels

- organize audio clips in audio folders

- execute multiple audio clips from audio folders in random order or

- play multiple audio clips from audio folders in strict sequential order

- remove audio clips from audio folder pools & specify end clips

- for CopperCube 6.3+ Windows -.exe standalone projects

- intended for the use with "3D sound" scene nodes set to "PlayAs2D" mode

https://hadoken-records.itch.io/coppercube-audio-manager

CopperCube Image Sequence Animation Pro is a CopperCube extension bundle (plugin & behavior) for setting up and letting you play .png image sequence animations on 3d mesh, billboard & 2d overlay scene nodes. Since video playback in CopperCube isn't available for the Free edition and somehow unreliable in the Pro & Studio versions playing animations like cut scenes, etc. from image sequences (without the need for correctly installed video media codecs) might offer the better solution. Works with CopperCube Free/Pro/Studio editions as well as with OpenGL, DirectX & WebGL targets.

https://hadoken-records.itch.io/coppercube-image-sequence-animation-pro


A CopperCube 3d game engine behavior extension which lets you play animated 2d sprites from spritesheets (grid cell like organized images containing multiple frames of animation sequences arranged in rows & columns) within your CopperCube game projects.

>>> OpenGL & DirectX compatible <<<

https://hadoken-records.itch.io/coppercube-uv-spritesheet-player

A CopperCube 3d game engine extension that lets you execute commands at custom raycast hit detection results (true or false) within your CopperCube game projects. Start and end positions of  the customizable raycast length & direction can easily be adjusted by start/end helper nodes' positions in the CopperCube editor. The extension can be used as behavior (permanently checking for raycast results) or as action checking at custom events like time intervals, key presses,  variable's statuses, etc. - both action & behavior are included. Helper nodes can also simply be hidden in project runtime mode.

https://hadoken-records.itch.io/coppercube-do-at-raycast-hit


If you no longer need an object in your running scene and want to get rid of it, deleting objects at runtime in the CopperCube 3d game engine can often be tricky. To avoid crashes or complicated variable configurations, CopperCube REAPER behavior/action combo extension comes in handy to remove your scene nodes from the game without hassle, saving processing power and ensuring scene performance.

https://hadoken-records.itch.io/coppercube-reaper



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If you import meshes like e.g. rocks into CopperCube 3D game engine and want to give them a tillable texture sometimes the texture scaling needs to be changed to make it look more or less detailed. Using CopperCube's menu function "Set planar texture coords for mesh ..."  adjusts only one object simultaneously, takes time and some trial and error.  So here is the CopperCube editor uv scale plugin now which provides a quick way to change uv texture scaling via hotkeys, even for multiple children objects of a selected parent node at once:

https://hadoken-records.itch.io/coppercube-editor-uv-scale-plugin