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CopperCube Audio Manager

A topic by HADOKEN RECORDS created Mar 12, 2023 Views: 161
Viewing posts 1 to 1

The CopperCube Audio Manager extension for the CopperCube 3d game engine can help you control and manage your audio needs in your CopperCube projects in a more convenient way.

Features:

- sound file embedding  (no need for extra sound files alongside your -.exe)

- change play modes at runtime (nothing, play once, looping, random)

- change volume levels

- use audio clip volume fade in / fade out to specified levels

- organize audio clips in audio folders

- execute multiple audio clips from audio folders in random order or

- play multiple audio clips from audio folders in strict sequential order

- remove audio clips from audio folder pools & specify end clips

- for CopperCube 6.3+ Windows -.exe standalone projects

- intended for the use with "3D sound" scene nodes set to "PlayAs2D" mode

https://hadoken-records.itch.io/coppercube-audio-manager