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HakanBacon

148
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A member registered Nov 14, 2016 · View creator page →

Creator of

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Tibo's animation style is absolutely legendary

This is atmospheric and fun. good job!

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really? weird. I will

also, thanks for the feedback!

The Asset Pack I modified is this one:

https://sketchfab.com/3d-models/psx-style-hedge-components-1027a8b798cb4f91b41bf75e67fe1bbf

dude this is so fun, sytlish, balanced, and even replayable. Really cool

This was pleasant. I like bunnies. thanks for making this

dang...this will be one of the goats. I know it. Keep it up guys. I'll be forever patient with this one. Peak gaming

I couldn't wrap my head around the "shop?"on the bottom of the screen. But it works and shooting 2 bullets is always better then just one

I tried my very best to play this. Idk if it's my PC but the physics are extremely janky and I couldn't even finish Autumn. I'm embarrassed 

I like shooting helicopters (...) too

Amazin that you got this far! On our other computer the physics were absolutely broken.

(A little spoiler - the black box at the 3rd island can be loaded up into the ship as well '-')

bro I'm sorry, I couldn't stop her.....

Actually makes sense. 9/10, need more banana

Thanks for not putting in a jumpscare

This is lovely. I destroyed you, but this is lovely

One remark tho....DON'T CREATE A HIGHSCORE BASED GAME WITH RANDOM LEVELS!!!

Highscores are there to be compared to oneanother. but if the levels are different everytime how are you gonna compete? 

....

still cool 

Destroyed you. Go make a game you can beat me at!

peace out *kickflips skateboard*

I was very surprised by the enemy variety. positively!

This game feels polished and absolutely stylish! Loved the randomass trash minigame. want more stuff like that!

Dude, I had the same thought, like "sail away, do whatever!"

I DID SOMETHING GUYS!!! LOOK AT MY SOMETHING!

I mean....that's a solution lol

But tbh my PC isn't that beefy. Playing with 16gb of RAM, R5 5600, and a 2060 super. Nothing to write home about 

But it was hella fun, all the way through (especially because of the frame drops because they caused some challenges heh)


I really really tried to get to a 100 but....oh well.

Waiting for the next and then the full release to break it again!!

BEHOLD, WAVE 92!

I really do enjoy this game. There are some balance issues, bugs, and so on but the overall experience is fun.

I had an OP run with my castle being in the front lines lol. Unfortunately my run ended with wave 92...before it even started.

The game ran very poorly late-game. Arond round 60. Too many units, effects, and damage numbers. These things should be toggled off in later stages. I believe that these things kinda tanked my performance.

Bugs I found:

  • Speeding up to 3 arrows causes a simple issue with the beginning of the round. Units are unable to go into their formations and are stuck unitl you slow down the speed
  • Rerolling price is either wrong or does something I don't get. It will not cost 30 coins believe me
  • With lower frames your units can die before the round even starts because they run into enemies
  • My personal run ended at wave 92 when no units were able to get into their formations to start the round anymore. Unpausing and pausing the game with the lowest resolution helped up until that point

Changes and additions I'd love to see with the next iteration:

  • More options for visuals (bloom, particle effects, blood, damage numbers)
  • Text size
  • More tutorials
    • Enchantments can be stacked, I had to figure this out myself
  • The ability to look at what upgrades do to your plots
    • manglers eat more
    • farms produce more and so on

And of course a screenshot of my defeat. I really wanted to reach 100, but life is unfair sometimes.

Keep at it devs. This game is awesome!

That's really cool to hear that you keep your project up. I'm excited already!

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Very fun little art thingie. Love it very much!



I saw all of this happening right in front of me. She became as astronomical wizard!

....I loved the happy ending

the reset did help in some levels but our tactic was the funniest bit. Most frustratin yes, but most rewarding as well....and the death count is high just because of that one level. Since player 3 spawns right where the cats get stuck. 

honestly, true

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That was fun and quick. I like the physics. I love physics in games. Thanks for physics

After 1004 deaths we finally saved the world....It was tiring and frustrating but fun all the way. I am a big fan of the 100 of jumpads level. What a brilliant idea. Hell yea gamer! More of this please! In case some of you are struggling out there:

Try to get the cats to the spawn area. It works and they get stuck. Do it with 3 or 2 and getting across should be easy.

Seriously tho, we had lots of fun!

Thanks for making this!

Love the style of this a lot. Gameplay is also sooooo fun! Keep it up!

One of the greatest rogue-likes imo! Such a fun game (been playing the android version). Cannot wait for more content. Keep it up you guys!

Love this game. Been playing the mobile version for quite some time now. I bought this version here for a friend a while ago and we can't wait for more. The screenshots look awesome!!

PhysPS community » Peoples » Other · Created a new topic Feedback
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First I got to say that this project is lovely! It's everything I'd want from a physics based fps.

I'll will look past all the cosmetic aspects and the look of the game. These things are either subject to change or generally ok


    • I do not quite get how climbing works. You hold onto a ledge and then suddenly look down to pull yourself up? Am I doing it right? it feels wrong lol. I mean it definitely works (sometimes).
    • By spawning over 100 bots the game will crash eventually. I believe as soon as there are too many ragdolls the game just says goodbye (I am running the game on a high end machine btw). I mean most maps in this are not made for more than a 100 bots anyways and I do not see the appeal for "number go up, me like". 
    • AI is very hard do implement correctly from my experience. Right now these bobbleheads run straight towards eachother and blast the hell out of one another. They strafe too while shooting which is cool and since everything wobbles their aim is not perfect. I like that a lot. But their pathfinding gets all messed up when they all spawn at the same location. Only one bot will move out of the mountain of bots every now and then till the gathering is over. Maybe more spawn points or a max spawn rate per tick could be a solution.

    And the name of this project. I mean come on. You create this wobbly ass fun and you cannot think of a better name? I guess this plays into the fun factor of it


    Keep it up!

    What a fun idea. Felt like a demo to what coop is going to be like from the wrong perspective lol


    very well done! keep it up!

    Dude what in god's name!...I didn't expect this to be playable. Actually wish there were some people playing this for some unreasonable reason