BEHOLD, WAVE 92!
I really do enjoy this game. There are some balance issues, bugs, and so on but the overall experience is fun.
I had an OP run with my castle being in the front lines lol. Unfortunately my run ended with wave 92...before it even started.
The game ran very poorly late-game. Arond round 60. Too many units, effects, and damage numbers. These things should be toggled off in later stages. I believe that these things kinda tanked my performance.
Bugs I found:
- Speeding up to 3 arrows causes a simple issue with the beginning of the round. Units are unable to go into their formations and are stuck unitl you slow down the speed
- Rerolling price is either wrong or does something I don't get. It will not cost 30 coins believe me
- With lower frames your units can die before the round even starts because they run into enemies
- My personal run ended at wave 92 when no units were able to get into their formations to start the round anymore. Unpausing and pausing the game with the lowest resolution helped up until that point
Changes and additions I'd love to see with the next iteration:
- More options for visuals (bloom, particle effects, blood, damage numbers)
- Text size
- More tutorials
- Enchantments can be stacked, I had to figure this out myself
- The ability to look at what upgrades do to your plots
- manglers eat more
- farms produce more and so on
And of course a screenshot of my defeat. I really wanted to reach 100, but life is unfair sometimes.
Keep at it devs. This game is awesome!