Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

halahua

7
Posts
A member registered May 21, 2019

Recent community posts

Sweeeeet! And please, let us know. I know it takes a lot of courage to make a game for a jam, but yours turned out pretty neat.

I loved the graphics and the "juicyness" of the game, but the resolution were really off in my screen. Maybe if I could set the res before starting the game (like a Launcher) it woulda improved my experience, but either way, great entry! Congrats, everyone.



Sorry, I could not play your game, I got this error.

(1 edit)

[cp from the gmtk page]
Awesome game! Really gameplay focused. The SFX are amazing, the transitions between the levels and the retryes are real cool. Unfortunately, I just could pass the second level 2 out of 5 times. I think it would serve the game well if the player could tell what angle he/she already used. Like, the same bar, but with lower opacity, and just show the last 5, I dunno, but I think it would help, for finer eye tuning. But I really liked your game, from the concept, to the application! Congratulations!

Awesome game! Really gameplay focused. The SFX are amazing, the transitions between the levels and the retryes are real cool. Unfortunately, I just could pass the second level 2 out of 5 times. I think it would serve the game well if the player could tell what angle he/she already used. Like, the same bar, but with lower opacity, and just show the last 5, I dunno, but I think it would help, for finer eye tuning. But I really liked your game, from the concept, to the application! Congratulations!

I'm sorry but I really didn't get the game mechanic.. but I'll try it later so that I can see.
Maybe you guys could add a text screen after the introductory one explaining better what the player can do. I just clicked and, somehow, got the win screen, but wasn't really sure of what was going on. But nevertheless, congratulations! First time, it takes a lot of courage.

Really cool idea! I think it woulda been better if:
-it had more levels, obviously
-if the player couldn't choose directly where he wanted to click (because I could click right in the middle of the enemy and pop him in a go)
-maybe some other fixed launch pads?

But anyway, really cool mechanic, congrats!