wow, that was enjoyable, the song bit was a nice touch too!
Halemic
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no filming needed, I'm sure I'll find it eventually, with some digging😂
I'm already working on implementing the base skeleton of the menu into my main game I'm working on...without the menu overlap bug👍
I might continue it as a side project, however right now my main focus is on a really lore heavy platformer with some interesting crafting mechanics 😉
yes, I was hoping no one would discover that bug with the menu, that was somthing an inexperienced dev like me couldn't find a way to iron out in the time period, however now that I look back on it, it was a simple fix that i just missed due to time pressure. That escape menu was added as a last 10 minutes thing, suggested by a friend who playtested it before submission
However I have not seen the bug before, and neither has the playtester.... i think it was a camera bug, as i was running a custom build camera design, so i definitely has some flaws. how did you exactly manage it?
The start menu had a lot of time put in though, I'm really glad you enjoyed it, as it was my first time working with any form of ui
I really do appreciate the replay, although it was short, I tried to include story elements for the player to investigate... And I do really appreciate the feedback!
Thank you
HAHA thank you!
I'm not really sure where this was going either, the important thing was to get something done and submitted
the toxic goo was there to replenish the ammo system in the top left corner.
ah, and you couldn't use them because I forgot to mention that you can click to fire small goo balls to deal damage to enemies....
the connection to the theme was that everything was random, however in game that wasn't very apparent
Thank you so much for the review!