yes, I was hoping no one would discover that bug with the menu, that was somthing an inexperienced dev like me couldn't find a way to iron out in the time period, however now that I look back on it, it was a simple fix that i just missed due to time pressure. That escape menu was added as a last 10 minutes thing, suggested by a friend who playtested it before submission
However I have not seen the bug before, and neither has the playtester.... i think it was a camera bug, as i was running a custom build camera design, so i definitely has some flaws. how did you exactly manage it?
The start menu had a lot of time put in though, I'm really glad you enjoyed it, as it was my first time working with any form of ui
I really do appreciate the replay, although it was short, I tried to include story elements for the player to investigate... And I do really appreciate the feedback!
Thank you