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HalfSpinMuon

14
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A member registered Nov 13, 2020 · View creator page →

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Ah, interesting, thx for letting me know. Would you mind pointing out which version you saw this in? Was this the Web build?

Wow! Thanks so much for all your constructive feedback and suggestions, I really appreciate it. I'll see what I can do about some of those bugs, and I see I'll definitely need to do a lot more playtesting during future jams haha.

Hey, thanks so much for checking this out! Sorry to hear that there’s problems with the jumping and instructions. I have updated it if you wanted to try again? I’ve obviously still got some bugs to squash and instructions to make clearer but either way, thx so much for the feedback! (the ‘pushing’ also shoots you much higher by jumping and ‘shooting’ down at the same time)

Oh yeah, I realized that that specific keys would probably come back to bother me later lol, I'm actually unsure on how to make it more compatible though, sorry. In terms of the game-breaking bug, got it fixed lol. Thanks so much for playing!

Yeah, I realize it is a bit tedious, thus why I created the ability to define custom "functions" for common commands or actions that the player can use instead of pre-made ones with all the words typed out, which I suppose isn't the best solution. I did try to incorporate other movement mechanics in the beginning, but I think I just gave up on it and went straight into the main mechanics as I had missed a couple of days at that point, so yeah, sorry it didn't get to be as inclusive for everyone. As for the camera, you can zoom in and out btw! That is indeed a command, and which I felt would be an easy "cheat" around the intentionally zoomed-in camera which was for limiting visibility :D (I guess it worked?). But thanks for playing, and for the feedback, will definitely develop this further after the Jam.

Oh my, you're right! Thank you so much for pointing that out, found the bug and squished it (along with others after you prompted me to playtest a bit more.  :)

Got it, thanks for the helpful feedback, I think I got the level ending thingy all sorted out now. Yeah the enemies aren't the smartest, and so I've fixed their speed as well in the new builds so at least you'll get a chance to shoot them :D, sorry about that, so it should actually be playable now. Yep, thank you for the suggestion, I'll try the different methods regarding compression later, it just takes soooo long to build haha.

Ooookay, so, after a bit of debugging, fixed the issue with pressing "e" not actually advancing the player through the levels, I'll spare the details, but it seems to work pretty consistently on my end now. :) have fun.

Just to make sure, is this v1.1? Or the other Windows file listed? I had to re-upload another build (with a few changes)  as the original  didn't seem to work very well at all.

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Yeah WebGL doesn't load in Safari either, error states:

  • [Error] SyntaxError: Invalid character '\ufffd' (anonymous function) (BubbleSnake_WebGL.framework.js.br:1)
  • [Error] ReferenceError: Can't find variable: unityFramework (anonymous function) (BubbleSnake_WebGL.loader.js:1:3182)

Maybe I don't have the UnityLoader.js, or UnityFramework whatever it is in the build folder, which is weird I guess.

I’m really not sure what’s causing the problem with ending the level, I assume all other input works seeing that you got to the end of the first level, so it isn’t input incompatibility. But at least though all my tests “e” works, still unsure about Windows build obviously, so sorry about that, will need to do a lot more testing before publishing in the future ig.

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Got it , thank you so much for helping me out, I've done all of that and I think I've got it all sorted with the Windows and WebGL build now too. :)

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I see, thanks for the advice!

Sorry to hear that, is this for the Windows build? I’m not sure if it’s working correctly as I was working on macOS, I’ll check and probably upload another Windows version later. Thx for letting me know!

Thx for letting me know, and sorry I haven’t worked that much with Unity before, do you happen to know how I should submit for a Windows build? Do I just upload the .exe itself? Or the entire folder of the game (that’s what I get when I build it for Windows) thank you!