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Bubble Snake's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #120 | 2.250 | 4.500 |
Presentation | #137 | 2.000 | 4.000 |
Concept | #138 | 2.000 | 4.000 |
Overall | #139 | 2.000 | 4.000 |
Enjoyment | #141 | 1.750 | 3.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Unity, vs-code, Piskel, Canva, Photoshop
Use of the limitation
The player controls a bubble snake, which operates similarly to the game Snake itself (movement wise), to eliminate enemies, the player must shoot one of their own segments as a projectile, you can't shoot when you run out of segments
Cookies eaten
Sadly, 0
How was your experience with Mini Jam?
Really fun and it was an interesting limitation, I really enjoyed working on it as my first actual submission to a game jam. But had to miss a lot so only had about one day left before the deadline hit, so spent an extra day working on it (and had a few setbacks so couldn't submit earlier). It isn't the most polished, but ig this is what it is currently.
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Comments
Ooookay, so, after a bit of debugging, fixed the issue with pressing "e" not actually advancing the player through the levels, I'll spare the details, but it seems to work pretty consistently on my end now. :) have fun.
i liked this, it was a fun start. i got stuck here, pressing [e] doesn’t seem to do anything?
i did enjoy the movement mechanics, especially how you slow as you grow. i don’t think i successfully shot anyone tho, they seemed to just want to merge into me!
i’ll second NvrSkipGameDay’s comment that disabling compression or using gzip instead will fix the (broken) web build, tho i personally try to make a point to play even the brotli-compressed non-loadable ones
Got it, thanks for the helpful feedback, I think I got the level ending thingy all sorted out now. Yeah the enemies aren't the smartest, and so I've fixed their speed as well in the new builds so at least you'll get a chance to shoot them :D, sorry about that, so it should actually be playable now. Yep, thank you for the suggestion, I'll try the different methods regarding compression later, it just takes soooo long to build haha.
Hey there! On Windows I got an error (posting below!), just so you have it.
I also couldn't run it on WebGL (Firefox) either, it hangs when it gets to the end of the Unity logo load - for what it's worth I had this issue on my 2D WebGL build, too. I 'solved' it by switching from brotli compression to gzip in the build settings.
I hope some of this helps, sorry if it doesn't!
Just to make sure, is this v1.1? Or the other Windows file listed? I had to re-upload another build (with a few changes) as the original didn't seem to work very well at all.
Just tested it, and it happens with both Windows versions.
Sadly, the web version wont load for me (Chrome)
Can't play it? :(
Sorry to hear that, is this for the Windows build? I’m not sure if it’s working correctly as I was working on macOS, I’ll check and probably upload another Windows version later. Thx for letting me know!
Make this WebGL!! It's really the ONLY way to get people to play!!
I see, thanks for the advice!
if you could build for windows, linux or web, we others could also rate the game! should work easily with unity.
Thx for letting me know, and sorry I haven’t worked that much with Unity before, do you happen to know how I should submit for a Windows build? Do I just upload the .exe itself? Or the entire folder of the game (that’s what I get when I build it for Windows) thank you!
you need the .exe file, as well as the folder next to it (should contain “Data” in the name). what i always do: create a directory called “builds” within your unity project dir (add it to .gitignore if you work with git), then create directories for each build output (e.g. one for mac and one for windows), and configure your build settings to build into these directories. in the end it should look like this: project/build/windows project/build/mac project/Assets/…
after that, simply create a zip file with all contents of the /build/windows directory, and upload that zip file.
you could do the same for the html5 build - it’s better if others don’t have to download anything, so more people will rate your game.
Got it , thank you so much for helping me out, I've done all of that and I think I've got it all sorted with the Windows and WebGL build now too. :)
glad i could help! the webgl build doesn’t load fully for me (javascript console says “invalid or unexpected token” in framework.js, and “unity framework is not defined” - i did a quick google search and this might be related to compression settings for unity’s webgl builds, could be something else though…). anyways, the windows build works! unfortunately i’m not able to finish the first level: it shows the “press E to end” text but if i press E, nothing happens :/ i love the concept though, it’s really cool! nice use of the limitation.
Yeah WebGL doesn't load in Safari either, error states:
Maybe I don't have the UnityLoader.js, or UnityFramework whatever it is in the build folder, which is weird I guess.
I’m really not sure what’s causing the problem with ending the level, I assume all other input works seeing that you got to the end of the first level, so it isn’t input incompatibility. But at least though all my tests “e” works, still unsure about Windows build obviously, so sorry about that, will need to do a lot more testing before publishing in the future ig.
Mac-only? : (