Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

haomakk

14
Posts
1
Followers
8
Following
A member registered Dec 21, 2020 · View creator page →

Creator of

Recent community posts

Whenever I need to add local songs, I do it in the Apple Music desktop app, then just refresh my iCloud library. It shows up in Cider afterward

Thank you very much! We did plan to have more of a progression with upgrades and whatnot after each milestone, but we weren't fast enough to implement it before the submission deadline, lol

great game

thank you very much! I'm glad you noticed the sound design.

I just played your submission as well, it was super charming. well written, and the music was very enjoyable too! unfortunately I couldn't find the last two toys, I imagine they have something to do with the house where the dog sleeps, but I checked every corner of the map and couldn't find a way to get in there. regardless, it was a very enjoyable game overall

LMFAO

really? how come it kept your progress after uninstalling it? did you back it up somewhere?

k so I can't give too much feedback cuz I played less than 10 minutes but it's better than nothing. 


first of all, the chat-gpt description of the game doesn't really bode well. it would be way better as just a few basic keywords like "2d volleyball game" and below that, all the game's controls in a concise bullet list (just like you already did in your other volleyball game). having to skim through 7 paragraphs of filler looking for the controls that are mixed in is pretty annoying. 


the so-called "power" mechanic is an interesting way to add more control, but it's a bit unintuitive. I appreciate the shortcuts you added on top of the more precise control with Q and E, tho maybe their values could be adjusted a bit (to 1, 5 and 15?).


I think you should consider using the right mouse button. as far as I could tell, you didn't. I don't really see why you'd have the set button on F when it could be on the right mouse button. also, is there a mechanical difference between a set and a dig? 


there's no blocking. I guess I kind of understand since there are only two players on each side of the court at any given time, but even if a spike gets blocked it's easily remedied by a well timed dig near the net by the other player. if this were to have a multiplayer, rallies would just end up being receive, set, spike, repeat, while everyone waits for someone to fuck up the receive so they can score a point. there wouldn't really be much decision-making.


that's about all I have to say for now. keep at it

no worries

yeah same's happening to me. I'm tryna redownload and reinstall the apk, but i dunno if it's gonna work

where tf is the download button lmao

Heya Caribdis. I finished 0.4 like, the day before yesterday I think, it was fun. I did notice something which was a bit weird though (on android), and it's that almost every animated scene, specifically the ones where the camera moves, had powerpoint-presentation framerate. I don't know why that is, because I hadn't had this problem in the other versions. I tried turning off battery restrictions for the game but that didn't make much of a difference. 

As long as the camera is static, the framerate is smooth as butter, but as soon as it starts moving it gradually drops to like 3 seconds per frame, and it's not just slow either, it just skips most of the frames so I can barely see what's going on. I didn't have performance issues with any other parts of the game, but I was unfortunately unable to fully appreciate the animations lol

Do you have any ideas on what could be causing this? you can hit me up on discord if you want (haomakk#2249) because I don't check itch.io often lol

just tried it and it works, thanks!

don't mention it, I'm happy to help

(1 edit)

TL;DR: This is a good game. The story is engaging, the dialogue is well written and the characters are believable enough to suspend my disbelief. And yes, the sex scenes are pretty good too. 

9.5/10 would recommend 

                                                                                                                                

Full review + criticisms:

As of version 0.2, I have only seen one actual sex scene (and I'm about 80% sure I didn't miss any others), and a few other softcore scenes, and they've all been very well-animated and shot. 

If you played Caribdis's other game, Once in a Lifetime, you will notice the huge graphical improvements in Eternum. The lighting is great, and the models are incredible, especially their faces (my god, Luna has the prettiest computer-generated face I've ever seen, not even exaggerating.)

As for gameplay, this will be your run-of-the-mill visual novel. No RPG elements, no turn-based battles, and in my opinion that's for the best, since the game is heavily focused on the story, which as I've already stated, is of good quality. There's also the brand-new Gallery feature, which makes it much easier to rewatch the sex scenes you've unlocked, instead of having to scroll through 10 pages of save-files.

Eternum has a lot better cinematography and poses compared to Once in a Lifetime. The animation's quantity and quality has also greatly improved, not just in the sex scenes, but also in important story beats, which is used to great effect.

Going back to graphics, the environments in this game are extremely well-made. You can tell Caribdis spent a fuckton of time carefully selecting assets and placing them one by one until they could create these detailed worlds. (Or maybe they used pre-made scenes in which case I will sound very stupid but either anyway good job to whoever did the scene design). The premise of the story allows the game to believably take place in a huge array of different settings, so there's a little bit for everyone.

Now, for the writing: It's quite good. There's a lot less of the unexplained falling-in-love-with-the-protagonist type moments and the women are written more realistically, and usually not in a way that lets the MC get away with whatever borderline sex-criminal idea pops into his head. However, if you played Once in a Lifetime, you will notice that a lot of characters are almost spiritual successors to their counterparts in Once in a Lifetime. The group of women the protagonist initially finds himself in is almost the exact same structurally (A MILF mommy and two step-sisters, except that this time, the mommy is actually the protag's old babysitter, and the sisters are her daughters + a female childhood friend that wasn't in OiaLt). Of course, this doesn't automatically mean they're bad characters. I like them, in fact. The protagonist is almost the exact same person as the first game, though I can understand why that is, seen as there aren't many other character types that could fit as the man in a harem environment. And to be fair, not every character in Eternum can be paired with every other character in OiaLt, but I can try to explain it to the best of my ability. 

Nancy: 65% Carla, but she's got a much more open and cool attitude. 

Dalia: 90% Lauren, but she looks like Judie, and the other 10% is new.

Penelope: I honestly could not tell you, but she's like, 20% Rebecca I guess? Penelope is pretty much the hardest character to describe. She's cool, though.

Annie: 90% Judie, but with an extra helping of shyness and a bunch less confidence.

Luna: She's my favorite. Lauren was my favorite in OiaLt, so I guess that means I have a thing for brunettes, but I already knew that. Anyway, I digress. Luna is introverted, book smart and kind. So a little like Judie, I guess. But she has some other quirks that make her almost a wholly different character. Very cool, I like her.

Nova: So... picture uhh... I-Iris, I think? Uhhhh... but like... more uhh... wild, I guess...?

Alex: Tsundere-type, tattoos, kinda tomboy-ish but not really once you get to know her, that kinda character. I like her.

Eva (Bonus Character): (╹ڡ╹ )

There's also one more character slot in the Relationships screen, but they have yet to appear.

I also have a random statement to make: I think it's great that women that don't fit into the "ideal," hourglass, firm tits and round ass body type are no longer demonized by every single character, like they were in Once in a Lifetime. Of course, that's still mostly the case for the protagonist, since the hourglass figure is most players' preference. Still, there's a particular character that's super into a particular body-builder type girl, and that's nice step in the right direction. 

Now, the criticisms. They are mostly minor QoL things that are probably easy to fix.

  • I remember reading somewhere during the tutorial that text can be hidden by pressing H on PC, but as far as I know, there's no way to do it on Android, which is the platform I use. So if you could add it, that'd be nice.
  • The Relationships menu could use some QoL improvements, though the most notable problem I can think of off the top of my head is that when I select one of the girls, then press return, it exits the menu entirely, instead of going back to the "Girl Select" screen, or whatever you wanna call it. That has made it very annoying to use in some occasions.
  • Auto-forward speed is way too slow even when setting the slider to the max value, so it would be nice if that limit could be increased.

That's about it, I finished playing the content for 0.2 a couple days ago, so my memory isn't all that fresh.

Thanks for reading, and thank you for the game, Caribdis. I'll be patiently waiting for 0.3.