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Hapty

12
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34
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A member registered Jan 26, 2016 · View creator page →

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(1 edit)

I would be nice if you could scale the UI to be smaller. It gets cut off on my 1080p screen, I can't see the bottom half.

Pretty cool foddy-like, the controls are a bit slippery but overall i enjoyed it. I can see this concept being expanded on.

I worded my question poorly but I just wasn't sure if it can soften normals without needing to have any detail on the pre-baked normal map (for example taking a simple hard-edged cube with no high poly model and blurring its normals to create a beveled like look) or if it only blurs the details that are already there on the normal map bake.

is it possible to create soft normal maps without having a normal map texture? great work btw

Thanks for streaming our game, it's always nice and educational to see someone else's first time playthrough :)

Btw if you want to fullscreen you can download the standalone version

Although the effects look nice it's very hard to see anything and the controls are kind of finicky, I think with some polish you could have a very nice game

apologies about that, if you get stuck anywhere you can press R to restart the level

What does the RotAux layer do? You showed it in FAQ 7 but I don't think you explained what it does

Hey I bought Spritestack while ago and yesterday the program became completely unusable for me for some reason and I am unable to fix it, most of the buttons still seem to works except the ui is very broken. I'm using Win 10 with i7 and GTX 970

(2 edits)

Yeah the stars can be frustrating to get but I can reassure you that all of them are reachable and there might be a reward for getting all of them ;^)

We are looking into how we can tweak the movement but that will come in a later update if we ever do one

Yeah you are definitely not wrong about the leaps of feith. Our programmer had to crunch most of the levels in a few sleep deprived hours right before the deadline so the quality of the level design could have been better if we managed our time more efficiently, I guess it’s one the leasons we learned from making this...

Either way thanks for taking the time to critique our game it helps a lot.

I’m glad you like it!