is it possible to create soft normal maps without having a normal map texture? great work btw
Viewing post in Substance 3D Blur 2.0 comments
How do you mean?
In Painter, the filter generates soft normals automatically by telling Painter to generate world space normals, tangents, and bitangents behind the scenes.
Designer doesn't have anything to automate the process so you just need to open up the baker and generate those textures directly from the low poly.
Hopefully this addresses your question but lmk if not. I'll be putting together a user guide in the coming week too!
I worded my question poorly but I just wasn't sure if it can soften normals without needing to have any detail on the pre-baked normal map (for example taking a simple hard-edged cube with no high poly model and blurring its normals to create a beveled like look) or if it only blurs the details that are already there on the normal map bake.