S. Gates/August
Creator of
Recent community posts
I think for me, the key difference is kind of an abhorrence of silence. In an Actual Play setting (I do a podcast and streamed games), there's a sense that there can't be silence, that we have to always be "on." That can lead to some good things, though, where there's more pressure to talk things out quickly and go with our guts--we've had some fantastic "yes, and" moments in our podcast because of this, for instance. But sometimes it's nice to be able to be quiet for extended periods.
There's also a lot of pressure to serve an over-arching narrative. It has to be narratively satisfying for the audience, which means some paths may be closed off (like Anna Landin mentions above, where things can have a slower, more organic pace). I don't think that's BAD necessarily, but it's a major difference.
Hey! I'm Dora (tho I publish things as S. Gates). I've been seriously playing TTRPGs for over a decade. I cut my teeth on D&D 3.5E, but it's only been in the past year and a half that I've started getting into indie stuff. I've GMed a couple of Dungeon World games and have done a Masks one-shot, but the loves of my life are GMless and storytelling games.
Like a lot of folks, #sadmechjam was my first instance of publishing anything on itch.io, but I'd been working on Things, Eldritch and Terrifying for quite a while before that.
Anyway, I'm super stoked about this community. I can be found on Twitter @harpydora. Come say hi!