Yeah, with more time and playtesting we may have been able to add more visual indicators to help the player. Appreciate your feedback, best of luck to you too Akarui!
harrishun
Creator of
Recent community posts
Hi there everyone! My friend Sam and I released the second game in our 6-in-6 challenge* last week. This one is called Swooping Season! You play as someone trying to make it across a park without being struck by vicious magpies as you do so. If you were ever wondering what the quintessential Australian-experience was, then this is it!
Check out our short release video!
Download Swooping Season for FREE here and let us know what you think!
* 6-in-6 is a challenge in which we're aiming to make and release 6 games in 6 months. Swooping Season is our game for the month of August. We try to work on 4 full days throughout the month in game-jam format, with the first day being for design, the middle two being for development, and the final one for polish and publishing. Check out our game for July, Cyber Sale Simulator, here.
Hi there everyone! My friend Sam and I have just released the first game for our 6-in-6 challenge*, called Cyber Sale Simulator! In it, you grab at the games whizzing past, trying to maximize quality of game for the lowest price. It's a small arcadey game, made in Unity and currently only available on PC. Check out our gameplay in the video below:
Download our game for FREE here and let us know what you think!
* 6-in-6 is a challenge in which we're aiming to make and release 6 games in 6 months. CSS is our game for the month of July, which is also the first month of the challenge. We try to work on 4 full days throughout the month in game-jam format, with the first day being for design, the middle two being for development, and the final one for polish and publishing.