The gravity changing mechanic is a fun addition! although using it isn't intuitive. There also seems to be a limit to how many enemies spawn which'll leave you stuck until you quit. The number of hit particles is a bit overwhelming . it's a good platform to build up a good game from!
Harrison Quinton
Creator of
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it would be a nice addition to run the player through the controls, as well as fine tuning the physics and collisions of the player. another small detail I noticed was that the pit in the second level didn't cause the player to respawn or restart the level. After ironing out these issues, I'm sure this would be quite a fun platformer fighter
A really fun Double Dragon clone Original game idea ! It's well made and is visually impressive. The way that the camera is implemented is really fun and adds to the charm of the game. The combat is well polished and satisfying to do, and overall is a fun experience
a few issues that I found :
The first enemy clipping through the floor on my second playthrough onwards
An issue with the camera that lets you see out of bounds when the player is right up close to the camera
An issue with the camera clipping with the environment such as street lamps and the overpass
Enemies don't properly align to the player and wont hit the player
Other than those few minor fixes, it is really well done and a great play!
The game was actually inspired by Stardew's fishing minigame so we are pleased that it's translated in the final product!
As for the art, we had ran in to many issues with sprites that lead to the game not functioning properly so the placeholder primitives had to stay in the final cut ;-;
I agree that the difficulty curb is insanely steep and some finetuning should fix that issue.