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Harrison Went

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A member registered Dec 07, 2018 · View creator page →

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Done. Thanks!

Thanks. I plan to look into further performance gains and adding additional graphics options once the game is content complete.

Still working on it. I do plan to put it on steam however progress is slower than I'd like as I got a job in games a couple of years ago. That said, more is coming for it including for the version on here.

Cheers 👍

Hey, here's an update: https://harrisonwent.itch.io/galactic-disharmony/devlog/513550/an-update-on-gala...

Unity 2020

Thanks, glad you like it :)

The minimum system I have tested on for 1080p avg 60fps (with 64 bots) is equivalent to:

  • 8GB RAM 1600mhz
  • Intel 4th gen i3 or AMD fx6300
  • Nvidia GTX 960 4GB or AMD R9 380 4GB
  • 3GB disk space

Reducing the bot count in settings will give the most performance gains and be able to run on lower-spec PC's

Hope this helps :)

Cool gameplay idea with timing jumps and lining up the obstacles ahead at the same time.   As for the art style of this genre of running game, maybe something similar to Beat Saber could work well. 

Two things I found frustrating were: 

  • I kept instinctively pressing space to jump instead of the W key, maybe that's just me lol
  • I found it hard to judge how far from the ground I was for jumping at the right time, maybe you could put it all inside a tube or have the player running along a narrow platform in the centre, I felt as though I didn't really know where my feet were in relation to the obstacles I'm supposed to be jumping over.   

Start with one planet in a solar system  which moves each turn  , build units  for your fleets, research  and fight the enemy in fps battles to take control. It's still in development but playable .

https://harrisonwent.itch.io/galactic-disharmony

Updates

10/10 Couldn't complete the first level. 

Here's my review: https://www.youtube.com/watch?v=dQw4w9WgXcQ