Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

HarveyFont

12
Posts
1
Followers
38
Following
A member registered Jun 11, 2020 · View creator page →

Creator of

Recent community posts

Really cool.

The controls feel a bit unresponsive, especially with that last level. I figured out the puzzle of the last level long before i was able to beat it.

My biggest problem was jumping. often the jump did not work for me when I wanted it to.

I'd also like it if i could jump with either w or space.

Really cool.

The controls feel a bit unresponsive, especially with that last level. I figured out the puzzle of the last level long before i was able to beat it.

My biggest problem was jumping. often the jump did not work for me when I wanted it to.

I'd also like it if i could jump with either w or space.

Really cool concept. Cant say too much since the game is unfinished.

I would love it if when you failed, it reset faster.

Really cool concept. Cant say too much since the game is unfinished.

I would love it if when you failed, it reset faster.

The information on the screen of what is going to fire feels pointless, since I cant choose when to fire.

Since I cant control my offense at all, i feel like all I'm doing is running away, and that wasn't very fun.

I love the models though. Such neat little guys.

I couldn't figure out what the buildings on land were for.

It's odd how not only can i not move against the wind, but I also can turn against it.

Might be nice to be able to pull up the sails so if the wind is pushing me into an island, i can stop and turn.

I couldn't figure out what the buildings on land were for.

It's odd how not only can i not move against the wind, but I also can turn against it.

Might be nice to be able to pull up the sails so if the wind is pushing me into an island, i can stop and turn.

The idea of shooting to the music is really cool. But when I played it, I never knew if I was doing it right. The music's melody sounds like a beat, so i wasn't sure which one I was supposed to fire to.

also, nothing ever really seemed to happen. it feels unfinished.

I like the idea of the weapons being out of control. I think you should have focused on that for the theme, as opposed to the story of the player's ally's being out of control.

But the weapons in this game always feel in my control. Once I memorized the colors, I always picked up the upgrades I wanted and left alone the bombs i didnt like. Since even the base shot is a 1 hit kill, I found it was better than the slow moving bombs.

Also I never found a use for the dash. The player is already fast and responsive. I could dodge the enemy fire as long as i saw it coming (which is a bit hard since my lasers and theirs are the same color.) The dash just made me go out of control.

I like the idea of the weapons being out of control. I think you should have focused on that for the theme, as opposed to the story of the player's ally's being out of control.

But the weapons in this game always feel in my control. Once I memorized the colors, I always picked up the upgrades I wanted and left alone the bombs i didnt like. Since even the base shot is a 1 hit kill, I found it was better than the slow moving bombs.

Also I never found a use for the dash. The player is already fast and responsive. I could dodge the enemy fire as long as i saw it coming (which is a bit hard since my lasers and theirs are the same color.) The dash just made me go out of control.

I played with controller. The game is very interesting.

I like this idea of a sort of half free movement, half rail shooter.

But not being able to move the camera in a meaningful way is annoying. I feel like both hands could be controlled with one stick and the camera with the other. I never really felt the use for both hands. I also never really knew when I was close enough to a victim to get them.

I also found my self dying often from not knowing where another victim was. Sometimes i died before I found my first victim. The positioning of the victims is easily the most frustrating part.

The obtuse controls are fun but the unclear hotboxes for the deer and edge of the road make it feel cheap to die by a crash.

The mood is done really well, I wanted to get further so i could see if anything else happens as you get further, but i couldnt even get past 500 ft.

I feel like the distance is rather interesting too. if it takes me this long to drive 500ft safely, i feel like i would have gotten out of the car and started running.

I never found myself using the break since steering slows you down so much.