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hatimb00

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A member registered Feb 03, 2020 · View creator page →

Creator of

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thank u! :)

got wrong result also can u make faster ty

had a great time!

it's just how it is

scene 2's really beautiful

thank you!

"game for your computer"!

that's how it works

password: games

looking forward to minotaur_html4!

how can i play

video game

poasswrod triptych

clang clang clang

❤️

(1 edit)

aah a lot of these i now feel i need to check out! but yes, i think i get what you mean and a lot of those influences & ideas were definitely there, thank you for the thoughtful comment~

yay thank you! i was a bit worried about the atonality because i didn't have access to my usual music-making tools while working on this and kind of left it more free-form, so i'm glad you enjoyed it

thank u lily!! :)

i wonder if you have specific games that we might've been responding to that came to mind? 

password: outsourced

password: D

password: tarot

thanks! i was inspired by tapestry for the transitions

thanks!

nice! i rarely think about educating children in anti-capitalism because it feels like a very complex thing to do so this made me very curious. i wonder if you've shown this to any child and what they thought of it/if they had any questions?

thanks!

yes! i'm glad you found it :)

wow i'm happy i stumbled upon this joey schutz classic! the dialogue at the start is rly beautiful and i kind of just let it wash over me on the first playthrough/couldn't follow the thread then it felt very rewarding playing again and seeing what was going on. there's a very high level of attention paid to every transition between scenes in this game that inspires me a lot. the multiple luigis gameplay makes it feel like almost like a lost early prototype of a different luigi's mansion but also in a dream and also half-remembered, which elevates this game from being one's average plundercore. makes me very curious about how much of this game appeared clearly in your head and how much emerged from just working on it. the switch from earnest chidhood memory to horror story also took me way off-guard.

sounds fuzzy

i live here

yay! check out mutmedia and GURN GROUP's work, they made a lot of these

that wasn't intended

password: lines

the shadow may be the more real self

Isabelle Smith u r the only person i trust with my number

i'm very glad i'm able to play my favorite minigame from froghouse now on my handheld device

thanks!

hey, good job! i'm impressed :)

password: flick

really love the way you used and modified the assets here! the environment and characters feel like they fit really well together but the taken-out-of-context-edness and the conflict between the realistic animations vs the lack of visual detail & facial movement are striking elements that sell the magical realism vibe. i also appreciate the restraint in terms of what we actually see happen in the game for ~the first half, which makes the scene changes later on (dimming the lights, the flashback sequence, moving to the fountain) all the more effective. rly like the metaphor of the fairy fountain that is also not really something with a real-life equivalent.

i enjoyed reading your thoughts about pastiche, it illuminated some thoughts i had about games like oikospiel and titanic ii that i couldn't really put into words before.

another thought i had while writing this: watching these specific characters moving about in a very atypical of video games slowness reminded me of playing majora's mask and seeing the npcs go about their routine waiting for them to get to the objective you need them at (especially when using the inverted song of time). it's both a bit of excruciating impatience and of fascination. a great feeling to recreate :)

yeah big thoroughline