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HaZar the GregorTruck

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A member registered Sep 10, 2020 · View creator page →

Creator of

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thanks for your comments. we did consider that, and we decided to do that after we enrich the content enough. we will put some features, characters and skins to standalone packs, and remove the characters which out of the story from main mod. we will also rename the mod and make the mod page more understandable like with less joking of course. 

LESS JOKING MEANS WEE MUST WORSHIP AWKWARDMAN MORE AND MORE OTHERWISE THEY WILL DESTROY THE MOD STRUCTURES WITH THIER BOUNDLESS POW-WAR

NT:TE community · Replied to Yokin in Bugs

Thanks, it works. 

Another glitch: Minutes ago, i was playing steam coop game with my friend in NTT 9944 version, my pet was Slaughter and his pet was Parrot, when my pet died in underwater 3-1(trench), he tried to save my pet and the game was desync after he pressed E key twice. The connection was aborted and Slaughter became his pet in his game but it was just revived in my game. 

NT:TE community · Replied to Yokin in Bugs

Sorry but why i could not load NTTE after updated? 

Last night (16 hours ago) i updated NTTE by built-in update system. After it completed, i closed NTT program because i needed to do other things, when i came back and relaunched NTT then loaded NTTE, i waited for about a hour, and there was just nothing happened. i tried again just minutes ago, it remained the same. Even i deleted NTTE files and tried to load 2.01 version, still nothing happened. 

There is a document in data/teloader.mod/github_data, it be named repo_request_Yokinman_NTTE-public_27.txt, and the last update time of it is right when i updated NTTE. Here's the content of it: 

[error] Expected a string
 called from mods/ntte/teloader.mod.gml[L2189,c22]
 called from mods/ntte/teloader.mod.gml[L498,c30]

Was it because some download glitch happened or i did anything wrong in updating? im trying to download new version by itch.io (and download still failed again and again because the same network reasons), hopes it will work. 

NT:TE community · Posted in Bugs

Sometimes the Portal just do not appear in underwater 3-x (trench) after the level has been be cleared, because there are some PortalPrevent(becomenemy) still in the level, and their creators(CustomObject) all have the same name variables WantEel and same visible variables false. im sure the reason of Portal not appear is that sometimes there is no any Floor's sprite_index is FloorTrenchB so WantEel will not become visible. It has already happened twice. 

(sorry for that i couldn't upload any screenshots because some network reasons, and im not good at English so the logics and grammars of these statements are so broken)

have you updated to 0.2.0? or you ran NTS with other mods? it maybe happen in 0.1.6 if you enter a Van in 1-?, but the Vans always took me to HQ in my test in 0.2.0. (same on 0.1.6 that i remember)

read https://yal.cc/r/17/ntt/gml/#wep.gml:lq if you wanna create breakable weapons. Set a variable about durability, just like what did the example do for the ammo. 

by the way, it's easy to make enchanting part by lightweight object. just try it. 

sorry but are you meaning you couldn't reach HQ by Van ... or something else? we never met this bug. the only (relatively) reasonable reason i could find is, in areaCont.area.gml, the way we operation the Area where should player go next. Please describe it in more detail. 

by the way we uploaded a hotfix. now Cur won't report glitch when it die. 

once again, Sorry for my careless. i remade GeometricalElbow and add it into new version again, by way of apology. 

Thanks! i tested the multiplayer game. when a player turn the page, the other player won't see the page changed, but that player which turned the page will disconnect after select a character. 

it's because every running NTT game is independent, if anyone's operation results is different from the others, the connection will be broke. 

the solution is that replace all button_pressed_nonsync() in the code with button_pressed(). that means every turning will be synchronized.

good mod. i've tried to create a mod like it, but i didn't know that how to place CharSelect. may i borrow the code or the whole mod, and use it for NuclearThroneStupid mod? 

he was suppose to be unlocked when player holding a shovel and a buckler. but i overlooked the problem that weapon names are case sensitive, so sorry for there is no anyway to unlock ShovelKnight for now ( new update will be uploaded within a few days 

thanks for your appraising, we are still trying to make the mod better, and stupider of course

maybe but we are working on remaking the Merge system of Robo and designing more weapons for now. so it will takes a long time ( if we really ready to fulfill it