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NT:TE

Content Expansion for Nuclear Throne · By Yokin, THX

Bugs Sticky

A topic by Yokin created Oct 11, 2020 Views: 2,010 Replies: 28
Viewing posts 1 to 17
Developer

Reply to this post with any errors, bugs, or glitches you get - screenshots and descriptions are helpful!

I got a desync error on 3-1 with a friend. We had just got one of the new mutations and midway through the level we got desynced.

Developer

That might be unrelated to NTTE, cause I know there's a big issue in normal NTT where you can get desynced in Scrapyards. That might be fixed in NTT 9944, but noone is really sure at the moment

(1 edit)

i'm not good at english, sorry.

i got issue seem like bug or glitch

firstly,   when i find orchid and got a "Compassion" mutation  according to orchid's skill

i picked cool guy to second pet. and "Compassion" is gone  but,  still i had 2 pets.

is that glitch or intended?

and secondly, when i reached 2-? L1 and cleaned entire room. but that turret attack me and it's not dying.  and bosses not show up too


Developer(+1)

Thanks, just pushed a fix for the turret thing. Also yeah the pet thing is intended, for now at least.

glad it helped. And i foggot turn off sound sry

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I was able to unlock Frog thanks to the new acid rain event in the sewer that spawned Mom pre-loop with YV.  I want to take Frog for a spin but this error popped up.

I did a run with frog and when I reached the mansion and opened a chest this happened.

After that run died, I selected Frog and this also happened.

Developer

All these should now b fixed in the latest update, good work

epic :)

Sometimes the Portal just do not appear in underwater 3-x (trench) after the level has been be cleared, because there are some PortalPrevent(becomenemy) still in the level, and their creators(CustomObject) all have the same name variables WantEel and same visible variables false. im sure the reason of Portal not appear is that sometimes there is no any Floor's sprite_index is FloorTrenchB so WantEel will not become visible. It has already happened twice. 

(sorry for that i couldn't upload any screenshots because some network reasons, and im not good at English so the logics and grammars of these statements are so broken)

Developer

Thank u much friend, good work and many fixes now come to ye in the latest update 2.02

Sorry but why i could not load NTTE after updated? 

Last night (16 hours ago) i updated NTTE by built-in update system. After it completed, i closed NTT program because i needed to do other things, when i came back and relaunched NTT then loaded NTTE, i waited for about a hour, and there was just nothing happened. i tried again just minutes ago, it remained the same. Even i deleted NTTE files and tried to load 2.01 version, still nothing happened. 

There is a document in data/teloader.mod/github_data, it be named repo_request_Yokinman_NTTE-public_27.txt, and the last update time of it is right when i updated NTTE. Here's the content of it: 

[error] Expected a string
 called from mods/ntte/teloader.mod.gml[L2189,c22]
 called from mods/ntte/teloader.mod.gml[L498,c30]

Was it because some download glitch happened or i did anything wrong in updating? im trying to download new version by itch.io (and download still failed again and again because the same network reasons), hopes it will work. 

Developer

Hmmm, I'm not exactly sure what the cause is, but if you go to your "%LocalAppdata%/nuclearthrone/mods/" folder, delete the "NTTE" folder you find in there, and then manually redownload the latest version it should work

Thanks, it works. 

Another glitch: Minutes ago, i was playing steam coop game with my friend in NTT 9944 version, my pet was Slaughter and his pet was Parrot, when my pet died in underwater 3-1(trench), he tried to save my pet and the game was desync after he pressed E key twice. The connection was aborted and Slaughter became his pet in his game but it was just revived in my game. 

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Not sure if intended, but if you have two golden weapons stored, the sprites overlap in the character select.


(3 edits)

In the Coast area, when I complete a level and the portal opens I'll frequently have the camera change focus and lock to the top of the level. Sort've like the camera would shift focus before the Seal King gets his intro.

I've attached a video showcasing this bug. I'd say it's about 1 in every 4 times I complete a level that I get this bug but I got really lucky and it happened 3 times in all 3 levels during the video. I've normally had it happen once every time I visited the Coast, sometimes none. This was an exception. (I never run Crown of Blood so this could have something to do with the triple occurrence.)

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In the red crystal caves area, I had a chaos/white crystal heart spawn and upon breaking it, had a Coast area spawn within the level. My guess is that it turned some of the walls into "water" tiles, but the game didn't handle it very well and when I stepped into it, I completely softlocked. Character turned invisible, was unable to die, shoot, use power, or move. The timer bottom right stopped tracking time, which makes me think it handled it as a "level transition" as if I had went through a portal.


Selecting random crown and then restarting (both through the pause menu or dying) gives this error and you spawn with no crown.


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Edit: Forewarning, I replicated the scenario but I didn't get the same result The music worked as normal when I repeated this for a second time. I've always tried the order of operations as Crown Guardians and then wall crown vault if I've found one, instead of opposite order of operations when the bug occured. It doesn't take much effort on my part trying to replicate the bug whenever I come across a vault, so I'll keep trying.

For readability I'll refer to the wall-embedded crown vault (the crown vault blocks that you have to dig to that spawn bonus chests with extra goodies) as a wall crown vault.

Upon completing a wall crown vault within a crown vault, and then fighting the original Crown Guardians that are within the pillars, the event music from the wall crown vault with start again, playing on top of the music when you fight the pillar Crown Guardians. The music doesn't stop and persists between levels. I have no footage of the cause of the bug in action, just the aftermath.

My man Frog cannot enter the red level's groovy wavy walls in order to claim the pets that are rightfully his.
Attached two videos for both times the problem occurred.

I am playing NT:TE Version 2.04 (33b87fe369fcd8e03b707cfacca03854e7eee031) on NTT 9940 and am encountering an issue.

Upload loading the game (from /load ntte) I read these lines:


When I get to Oasis by beating the fish boss, upon select mutations and immediately on loading the level I get the following errors:

___________________________________________

############################################################################################

FATAL ERROR in Vertex Shader compilation

ShaderName: gu_shader_set_impl

D3DXCompile failed - result

############################################################################################

--------------------------------------------------------------------------------------------

called from - gml_Script_gu_shader_set (line 1)

called from - gml_Script_ref_shader_set (line 2)

called from - gml_Script_vm_gml_thread_exec_slice_call_fn0 (line 4)

called from - gml_Script_vm_gml_thread_exec_slice_call (line 3)

called from - gml_Script_gml_thread_exec (line 711)

called from - gml_Script_gml_program_call_v (line 10)

called from - gml_Script_ref_mod_script_call (line 14)

called from - gml_Script_vm_gml_thread_exec_slice_call_fn0 (line 9)

called from - gml_Script_vm_gml_thread_exec_slice_call (line 3)

called from - gml_Script_gml_thread_exec (line 711)

called from - gml_Script_gml_program_call_v (line 10)

called from - gml_Script_mod_tagrefcall (line 24)

called from - gml_Object_CustomDraw_Draw_0 (line 3)

Upon receiving this error, I get the option to abort the game. Any insight on this issue would be greatly appreciated.

Developer(+1)

Disabling shaders in NT:TE's options menu (Top right in character select or on the pause screen) should fix that for you

(1 edit)

IT WORKED! Thank you for the incredibly quick support!

mod cannot load normally. Displays on the screen - mods/ntte/temenu.mod.gml[l2887,c23] cannot do field access on "undefined"


 

I am unsure if anybody will even reply to this, but I just don't know what to do. I recently dowloaded NT Together and whilst it's working as it should, I couldn't dowload any mods to it, no mods that I tried worked, whenever I tried load command it would just say "couldn't file". All post about similar issue that I could find weren't resolved, please help.

[Things I tried: 

1.Uninstalling, installing: together, mods

2.Changing names of mods

3.Startup commands

4.Loadmod, Loadtext, Load]

so I don't really know if this is a bug or I'm just stupid, but when I try to do the "/load" command in game to activate the mod or whatever it's supposed to do, it says that it can't find the file for it. Is there a solution?