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H.D OWL

13
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4
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A member registered Jan 25, 2024 · View creator page →

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Recent community posts

  Hello everyone. I have completed the second point of the plan for adding content for the near future.
  I have reworked all the characteristics of tank parts. Health and damage have changed especially much. Also, instead of simply increasing or decreasing speed, turrets and tracks now have a new characteristic - a speed multiplier. Now the tank speed is the hull speed multiplied by the speed multiplier. Also, all the features of the parts have been reworked and new ones have appeared.
  But that's not all. Previously, tank parts were selected randomly. But now the game has a workshop. In it, you can see your tank and its characteristics. And you can also choose the parts you want to use. Of course, if your level is high enough for a particular part.



  By the way, the parts have signatures. I tried to make them interesting, but what is, is.

  Hello everyone. I have completed the first point of the plan for adding content for the near future. And along with it, I added a few more new things.
  It was necessary to create a UI with the match results, but it seemed to me that this was not enough. Therefore, a countdown was added to the start of the match and to the end of the match, an announcement of overtime and, of course, a table with the match results.

 



  I also changed the mechanics of the appearance of traces from tank tracks. Thanks to this, bots began to leave traces and players see all traces equally.
  And now you will be highlighted in any lists of players.

  Hello everyone. Since the last post, I've been doing a massive optimization of the game. There's no new content, but the game has become faster and its size has decreased a bit.
 I've made a plan for adding content for the near future:
1. Creating a UI with match results.
2. Completing the creation of special effects for tank parts and balancing tank parts. The ability to independently select parts to create your own tank.
3. Adding new game modes.
4. Adding sounds and music.
(2 edits)

Thank you for your comment. 

The game's multiplayer mode works on the principle of user lobbies. The player sets up and creates a lobby, after which it is displayed in the general list of lobbies.

(1 edit)

   Hello. I am developing an arcade tank shooter - T.A.N.K (Tank arcade network killer). I need help with a choice that I can't make on my own.
  There are three game modes in the game: Team Deathmatch, Deathmatch, Base Capture. In Team Deathmatch and Deathmatch, players get points immediately after killing an enemy. But I want to add a mechanic for getting points for picking up an item dropped by a killed enemy. 
  The question is what should I do. Just add Team Deathmatch, Deathmatch to the list of game modes with additional notes or make modifiers for the modes. If I choose the first path, the list of game modes will be long and filled with the same words. And if I choose the second path, I will create a new mechanic that will need to be used, which means I will have to come up with more modifiers. But I have no ideas for other game mode modifiers yet. 
  I will appreciate your opinions and ideas on this matter.

Hello everyone. I want to tell you about what has happened in T.A.N.K during this time.
1. Map settings have appeared in the game. Now you can choose the biome and size of the map you want to play on.
2. Obstacles have appeared on the maps and the ability to place them in certain places.
3. Decorative stones and branches randomly appear on the maps.
4. Now all players in the lobby can see the map they will play on.
5. The flamethrower no longer deals damage through obstacles.
(1 edit)

  Fight with friends and acquaintances using tanks you created. Customize every element of the game the way you want. And have fun. T.A.N.K (Tank arcade networks killer) is a multiplayer arcade game where players can customize almost every aspect of the game map, tanks, and the match as a whole.
Planned in the finished product:
- 8 hulls, turrets, guns and 4 different tank tracks - all with their own parameters and special effects, so you can create your own tank.
- 3 maps with customizable size and terrain.
- 4 game modes: Team Deathmatch, Deathmatch, Collecting artifacts and Base Capture.
- Game modifiers that change the usual gameplay.
- Customizable AI, so you can play alone or increase the scale of battles.
- Player statistics and levels that determine progression.
Already done:
- 8 hulls, turrets, guns and 4 different tank tracks - the appearance and a small part of the parameters and special effects are ready.


- The appearance of 3 maps.
- 3 game modes: Team Deathmatch, Deathmatch and Base Capture.

- AI with difficulty settings.


- Player stats and levels without progression.

Спасибо большое за информацию. 

Привет. Нужно чтобы вы попробовали поиграть со своим другом или знакомым из другого города или хотя бы района города. Мне просто не с кем играть вне квартиры. О том получилось или нет напишите пожалуйста сюда.

  Hello. I created a multiplayer top-down game about tanks - Tank Workshop. The game is in the early stages of development and many things are not done yet or are done poorly.
  I want to get feedback on whether the multiplayer works at all. I checked the game's functionality on computers connected to the same network. Therefore, I am not sure whether the multiplayer works from different cities/countries.
  I will be grateful to you for help in this matter. After all, if the multiplayer does not work, it is pointless to continue working on the game.

Lacerta World is a small platformer where you have to complete levels. As you progress, new opportunities and challenges will appear. You will have to do parkour and fight for a lizard with tenacious paws and a long tongue.

Lacertian World is my first game. I will support and develop it so that you like it.

Lacertian world: https://hd-owl.itch.io/lacertian-world