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Heazhan

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A member registered Jul 04, 2022 · View creator page →

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我很好地阅读了这篇文章。 我用谷歌搜索了你给我的关于安全的部分,发现了很多。 非常感谢您帮助我理解安全相关概念。 目前,我们并没有采取严格的安全措施来制作简单的游戏,但我们可以在未来考虑这些点。 谢谢你!

应用了 Unity Engine 提供的混淆。 我尝试使用通用外部程序访问数据,但访问失败,因为它被加密了。

我不知道如何,但也许使用更专业的程序,有人可能能够访问数据并更改数字。 但我认为很难完全防止这种情况发生。 正如我之前所说,如果有人可以看到我所有的代码,我将不得不想办法,但如果没有,我想我现在很好。

I have very little knowledge about security. I'm still learning security little by little.

However, if it is not hacking the entire code, but only modifying numerical values, it seems that there is no need to prevent it.

Sorry for the late reply.

Maybe it's "Manami Yoshikawa's Drowning Dream", a game I made before!

Thank you so much for your valuable feedback on the game! In fact, in the dry (control) training the character was originally handcuffed backwards, but was temporarily disabled due to the awkwardness of the physics collision. I will try to fix this and make it available in the next update.

There is a bug that causes the character to faint before giving up holding their breath, preventing the game from progressing. I'll try to fix it soon!

Unfortunately I had no knowledge about the software. I posted this based on the Unity builds marked as Windows, Mac, and Linux builds. I want as many people as possible to enjoy the game, so I will update it to be more kind to other platforms soon. Thanks for letting me know!

I've been getting a lot of reports that the game gets stuck when the character has high stats... I'll fix it quickly! Thanks for the report.

Just before closing the game, I discovered a bug with a standing character. Unfortunately, time was tight at the time, so I temporarily disabled it. I will fix it in the next update.

Perhaps there is an error in the character's setting according to the increase in stats. I'll fix that bug in the next update coming soon. Thanks for the report!