A few times the character just stopped attacking, perhaps i was clicking too much and it bugged the animation? Anyways solid start of a test game would recommend putting some more UI for base damage, multiplies, crit chance, health regen and all that jazz :D
Hectic
Creator of
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Well perhaps I will continue to work on ironing out the game and maybe eventually create custom materials. Basically its a prototype at best. I was trying to combine the mechanics of strategy games, deck building and rpg :D. The whole idea is to eventually have the player feel like they are an overlord :D
Yea I have a terrible ability to write narrative, I was more focused on coming up with decent game mechanics. Basically the idea is instead of focusing on individual stats and blocks the role of the player is as a goblin. I was trying to develop simple mechanics of deck building and mass combat, using common game materials anyone might have. I was thinking along the lines of including ideas of politics where you could trade cards as a barging method to get people to ally with you in a battle. But basically this was a rough idea for people to role play as an overlord.
Furthest I have gotten is making a shelter and a fire while being supplied :P. Perhaps its just the lack of feed back beyond words that confused some people. But after experiemnting several times. Sometimes you will die before you can set a fire, build a shelter and gather things.
I mean it has some interesting ideas, such as removing the whole idea for numbers or visual progress bars and simply throwing a single word for you conditions. :D
If you could expand beyond making a fire and house I would just love a confirmation. Otherwise I hit my attention for it :D
I have read your recent blog posts. Truth be told I figure that game development would be tough for an unknown person to set out and create an audience. I have followed several game developers on many websites and most of them struggle with gaining enough popularity. Eventually most just stop pushing out any content. From what I have observed the hardest part of game development is gaining an audience and maintaining that audience. I have followed another game developer called Matt Roszak(KupoGames) for years since I save his game more then a decade ago on a flash game website. He takes years to develop his games but I still check up regularly on his Deviant Art profile.
Recently, this year I started to try and have some activity on itch.io and try and follow game developers but from what I can tell its hard to sort out anything in the chaos when it comes to searching the games here. Unless you have a really large following that rates your game well I think you might just have games lost in the number of games here.
I was just contemplating a few points after reading your game dev blog post. I have also been wondering at the feasibility of creating an online game beyond the game itself, The business of creating an audience is not a little thing.
Anyways Good luck with your future endeavors what ever they may be.
Sincerely a wandering web hermit.