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Hella Lugosi

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A member registered Nov 25, 2016

Creator of

Recent community posts

Thank you so much for your feedback, glad you enjoyed! Really sorry about the bug, we'll look at that when we have the chance. In the meantime, does refreshing the page reset it and let you proceed as normal? Because we don't have any narrative flags in game (i.e. progression is accomplished purely through learning new info rather than changing game state) you shouldn't lose any progress.

Thanks for getting back to me!

Cheers for the heads up, I'll look into using the tags and flowcharts to accomplish this.

In my head, I pictured it as using a syntax in ink like 'character!portrait!position "Text...' in order to show the portait at a given positon while saying dialogue, but given the amount of options that I might also want to specify (if they're moving, where they're moving from, which direction they're facing, etc), it could very quickly balloon in complexity (the regex alone would be a nightmare!). It would be a ton of effort for something that might only appeal to me specifically, especially if this could already by accomplished with messages.

Once again thanks for making this, the work you've put into it really shows!

Hi there,
I've been playing around with this tool for a bit, and found it really useful - fungus and ink are two of my favourite ways of making narratives in Unity, so a tool like this is perfect for me.

Right now I'm making a VN-type game and trying to find a way to control a stage (i.e. complex sequences of moving characters from one Stage Position to another to match the dialogue in the SayDialogue) via the ink file, but drawing a blank on how to implement this. Would you recommend trying to use messages and flowcharts to achieve this, or is this something complex enough that it would have to be added to the existing codebase?

Not demanding any new functionality or anything - very happy with what it is now, just looking for advice.

Really excellent mechanics, and really well presented - well done!

Is it possible to make it so that you don't have to go through the ratings queue system if you're a collaborator on a submission but didn't submit it yourself?