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hell

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A member registered Oct 17, 2019 · View creator page →

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Thanks for the feedback!

Thanks for the feedback! I wholeheartedly agree with both of your poinits.

Thanks for the feedback :D

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Very good video, nice explanation of the problems you faced.

What software did you use for sharing online drawings?

We used something similar in my team but more for designing flowcharts, https://miro.com

I use this for work (Software Engineer) as well and I like it a lot for brainstorming.

It’s also a good way of communicating your ideas for game mechanics to the other team members.

Very nice.

If you do another gamejam, what changes will you implement to your ways of working?

Sounds like you found out you should keep it simple. (Which is a great thing to do in my opinion)

Obligatory link to my own postmortem devlog https://hellman.itch.io/sabba/devlog/189571/gamejam-postmortem

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Hello fellow jam participants!

I hope you’ve been able to get some rest after the jam!

As this jam is aimed towards beginners I would like to invite you all to write post-mortem devlogs for your entries.

If you post a link to your entries bellow I will read them (when I have time) and try to come with feedback and/or questions.

Also feel free to ask questions in this topic.

Hope to see your devlogs :)

What is a postmortem?

A postmortem is a text to explain things that went well and things that went bad. When I write my logs I try to have good references to the problems and provide examples of things I learned.

Why write one?

In the beginning, you don’t really know what you don’t know. There are many aspects of game development and it is beneficial to share how you work. Which is more important than the actual result. When you improve the way you work, your results get better.

Even when you know a lot, you don’t know everything there is to know.

I don’t know what to write.

Try to write a bullet-style list of things that either went well or bad and then expand on them with some more detail! It can be hard to try to get your ideas across.

We made a multiplayer digital board game. It’s all about co-operation whilst managing to sneak in your personal goals on the way. Just like real life!

https://hellman.itch.io/sabba

Godot!