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Heman96

12
Posts
2
Topics
A member registered Apr 26, 2022

Recent community posts

Got an Error Log but I don't exactly remember how it happened.

############################################################################################

ERROR in

action number 1

of <Unknown Event>

for object oEFMindControlled:

Unable to find instance for object index 125453

at gml_Script_crew_move_start

############################################################################################

gml_Script_crew_move_start (line -1)

gml_Script_crew_move_set_target_nearest_free_cell

gml_Object_oEFMindControlled_CleanUp_0

(1 edit)

Bug: Partially powered weapon became unusable until I had to unequip it and re-equip it.

Edit: I want to say this happened when I depowered it right when the victory screen came up.

(2 edits)

Bug: There was a glitchy interaction with the launch bay and Recall Crew. The game got confused with who was in the launch bay. When I would click "recall crew" and not to "unload crew," the game would start to think that there were extra people. You can see how it thinks I have two Cannibals in the launch bay. If you fill up the launch bay and then click to recall crew, the game gets confused.

Edit: This ended up softlocking the game as it was placing invisible/ not interactable crew members throughout the ship and I couldn't place anyone in the command throne

Lots of games have false positives. Your firewall is just being a bit overzealous.

(1 edit)

I got the crash again when fighting a final boss. It said my ship shuttered with the pestilence touch and then crashed. It had the same error log. It didn't crash the second time when I scrolled the crew page down.

(2 edits)

This crash was in the latest patch v0.0.11a as I bought this only a few hours ago today. The picture I posted earlier about the softlock also shows that it's alpha v0.0.11a.

(2 edits)

Got a crash right when I created a new machine slave from the rest beacon. Here is the error log.

Edit: I was able to get the crash again (with the same error log) with the event where you use the death psyker to cure and defend a lone monster from an enemy ship.

Edit again: This crash can be circumvented by scrolling your crew page down so there is space for the game to place the new crew member. The crash is caused by having a full crew in the top page and the game tries to place a crew member there.

___________________________________________

############################################################################################

ERROR in

action number 1

of  Step Event2

for object oUICrewPortraitManager:

Variable <unknown_object>.buttonActive(102189, -2147483648) not set before reading it.

at gml_Script_controlGroup_select

############################################################################################

gml_Script_controlGroup_select (line -1)

gml_Object_oUICrewPortraitManager_Step_2

(1 edit)

There is a glitch that softlocks the tutorial and the tutorial won't progress any further. If you send your crew over to the enemy shields and destroy them before the tutorial wants you to, you won't be able to return your crew or target the broken shield area with the launch bay.Since the tutorial wants you to try and use the launch bay to the shields but can't, the game becomes soft-locked.

This only happens with Pixie's scene in the gallery. If you press the space bar twice in a row, the game crashes.

Error

main.lua:12595: bad argument #2 to 'draw' (Quad expected, got nil)

Traceback

[C]: in function 'draw'

main.lua:12595: in function 'draw'

[C]: in function 'xpcall'

Hornienfeld community · Created a new topic Error

This happens when you get to Rest after contacting the three others before marching to Death. The game crashes and I can't continue.

Error

main.lua:12340: attempt to index a nil value

Traceback

main.lua:12340: in function 'say'

main.lua:11586: in function 'close_replic'

main.lua:6279: in function <main.lua:6143>

[C]: in function 'xpcall'

Thanks, and is there a way to disable screen shake? It can get pretty crazy in endless mode.

(1 edit)

Do stats start to cap out at 999? I've gotten quite far into endless and I was wondering if there is a 999 cap on stats for both my monsters and the enemies.