Thanks for the guide and I have experienced the boss fight! The rocket's smoke as a weapon is actually a really good use of the mechanic for hitting enemies. If this game were to advance on, maybe make a feature where the enemies might spawn out on that final level?
Henry
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There is always next time! Really cool concept on a physics builder. I do love the immediate nav mesh response when putting objects along the path. Hope the objects selected has more freedom of movement that will be fantastic. It is a bit unfortunate that the team weren't able to submit on time, but it is a really nice game to build more upon. Great work!
I do also made a ragdoll game if the team want to try out: https://itch.io/jam/gmtk-2023/rate/2157827
The aesthetic is really good for the game, making it pretty enjoyable for the gameplay despite it being a tricky platformer. Sometimes the character's speed is sometimes overly sensitive that Reggie slips off easily as some raters stated. Overall this game definitly having good potential. Great job for creating this game!
Really good on the mechanics and presentation and I like it! I feel like the mage dominates the playing field when it comes to combat with the knight early game, taking in account of the mage bullets can pass through the walls might cause some imbalance in the game. Overall it is a fun game to play. Nice work for pulling this off within 2 days!