Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

HenryAS

10
Posts
A member registered Jun 10, 2020 · View creator page →

Creator of

Recent community posts

Like the idea of taking pictures and storing objects. However i dont think i found the level trigger to take out the stored objects, so i cant even get past the first stage. If the game instructions and/or controls were in the game description it would definitely help with the game enjoyment. 

A bit slidey for a platformer, and the box movement feels a bit tricky and obtuse. However there's definitely something in the idea here that can be expanded upon 

Cool idea with the constantly expanding cabbage and the limited tiles, the island build limit feels a bit unintuitive at the start, maybe a ghost outline on legal build spaces would be much better

Great job on the mechanic, really enjoy seeing the ways to solve certain puzzles.

OH GOD ITS TETRIS BUT WITHOUT GRID PHYSICS
Love the spin on the Tetris-like theme

OH GOD ITS TETRIS BUT WITHOUT GRID PHYSICS
Love the spin on the Tetris-like theme

Love the design and puzzle mechanics of the game. It gets a bit tedious in the platforming at times before the introduction into scaling the same beam both on X and Y. Maybe the those stages can be swapped around so it platforming can be more fluid for some players

Love the idea of scaling up as you defeat more enemies. I do want to see more advantages for the players on intentionally sizing down.

Love the soundtrack and the way it integrates into the gameplay the more instruments you pick up.  The Flappy Bard section aint my strong suit, but the core movement mechanic is great

Love the coziness of the game and the use of golden ratios for a puzzle game. Overall a fun and challenging puzzle. The only feedback I could think of, being the menu looking a bit too abstract at times