Play FrameScale
FrameScale's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1140 | 3.727 | 3.727 |
Overall | #3916 | 2.758 | 2.758 |
Enjoyment | #4892 | 2.273 | 2.273 |
Style | #5282 | 2.273 | 2.273 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Uses camera with zoom to build and scale object sizes up and down to progress the puzzle/platformer
Development Time
96 hours
(Optional) Please credit all assets you've used
Game and art by Tiago Ferreira (https://gaaraks.itch.io/) and Tomás Martins (https://thomeflip.itch.io/)
Font source: https://www.dafont.com/toxigenesis.font
Sound source: https://mixkit.co/
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Comments
really neat concept!
Cool idea!
The concept is really good, definitely could use some more work on this game. Great job man!
As a photography hobbyist I love the concept of capturing something and scaling up/down to place it. I really had fun! Wish it's possible in real life haha
Really cool idea! I think with a little polishing you could make something pretty fun with this mechanic! Well done!
Like the idea of taking pictures and storing objects. However i dont think i found the level trigger to take out the stored objects, so i cant even get past the first stage. If the game instructions and/or controls were in the game description it would definitely help with the game enjoyment.
Great idea! With some further development this could become a really great puzzle game!
cute concept! i love the lil dude you play as lol. had a great time playing :)
the size manipulating mechanics remind me of an unused concept for portal 2, where you could move things by using a camera. It fits the theme very well.
won't lie, honestly a really clever idea! though, the controls feel a bit clunky with the m key having to make me reach my hand over making the gameplay feel a bit slow.
Excellent concept! I think it really captures the theme well while still being unique.
The controls leave something to be desired. I would sometimes fail because I tried to jump with W instead of Space; there's no reason they can't both be jump. I also think TAB or Q or something should also open the map because M was out of place by itself. The mouse shouldn't pan the camera — WASD should. I had a few frustrating moments where I photographed the wrong object or I would overshoot the object because panning the camera was too awkward.
It's possible the game would be better overall if there just wasn't a map or a camera mode at all, and it instead was always focused on the player. Take photos by holding right click to activate a camera reticle that freely moves within the screen focused on the player, release right click to capture. Place objects by left clicking on the screen, and have a hotbar to select the object to place. The same controls could be used for both the camera zoom and the hotbar.
One thing I really liked that I didn't expect to was just the hard cut from one level to the next lol. The satisfying door shutting sound, the character teleporting to a brand new area, and the suddenness of it gave me an exciting feeling... I don't know how to explain it.
I enjoyed the puzzles overall, I can't believe you were able to make light-based puzzles in such a short timespan. Well done! 💙
I like the concept of photographing and changing the object's size but I found controls aren't there yet, they get in the way of actually focusing on solving the puzzles. Also, I believe the puzzles' difficulty is too easy.