This is such a fun little game. I actually keep coming back to it from time to time. Thank you for making it! ^^
My current best is 32. I might have gotten better results, but I can't really remember, lol
Well, it's what you said, it's all supposed to be a toy. There wasn't a lot of thought on the scale of the objects, I made them all roughly the same sizes. And I guess it's kinda funny having a rocket bigger than a planet :P
Oh, and also... thanks for leaving a comment on my game. I spent a long time working on it and nobody cared about it. Seeing at least a single person slightly interested by it after all these years makes me a little happier. :)
Previously only on gamejolt, I've decided to move the project here!
PAPA is a surreal point and click puzzle game where the solution is never what you expect. It's quite easy and only takes around 10 minutes to beat, so I hope you enjoy :)
It was originally made for a small brazilian game jam... and it won! Now, about one year later, I have some plans to expand on the concept. Time will tell...
The beauty of gravity and orbital mechanics (the classic, newtonian version) is that everything just boils down to a single equation, the law of universal gravitation. The gravitational force between any two objects is always
F = Gm₁m₂/d²
Just making it so everything attracts everything else using that equation is all there is to it. Realistic orbits and orbital mechanics just emerge naturally!
Cool concept! Gravity as an art tool is a very unexpected yet creative idea.
I found your game when I was searching for... mine! I also have a gravity sandbox game, and I think they're kinda similar, in a way. Here's the link in case you are interested: https://henrycgs.itch.io/gravity-box
Thanks a lot for the kind words! I absolutely do feel like every player matters. The simple fact that at least ONE person downloaded it makes me happy. I'm a single developer working on it and this is pretty much my first public game, so I don't really know how all of this stuff works... I don't know many people and I don't know how to find players, so I'm glad at least a few people found it. Something that happened a couple of weeks ago that made my day was watching its first gameplay on Youtube. It's a really small channel and the video got just about a dozen views, but that was really special to me.
Hello everyone,
I live 10 thousand km away from GDC and have no time or money to even consider going there in the next 5 years. I hope to one day go there, though...
I spent pretty much the entirety of 2018 (and late 2017) developing a sandbox game. I fully released it earlier this year, but not many people played it... It's okay, because most of the people who did (and left reviews!) seemed to really enjoy it. But I'd be lying if I said I didn't want more people to know about it!
https://henrycgs.itch.io/gravity-box
This game is like a beloved child to me! The original concept (a gravity sandbox game without any planets) started in early 2017, when I made a 2D experiment about colliding squares. Today, it's a much, much bigger game and I'm quite proud of it. If you check it out, I hope you like it!
To all people who might play it, thank you! And to all of you who are going to GDC, hope you have a good time!
The Gravity Box just got released. And it's just that: a sandbox game with a bunch of small, solid objects, that attract each other!