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#notGDC but I hope people enjoy my sandbox game

A topic by HenryCGS created Mar 19, 2019 Views: 390 Replies: 3
Viewing posts 1 to 3
(2 edits)

Hello everyone,

I live 10 thousand km away from GDC and have no time or money to even consider going there in the next 5 years. I hope to one day go there, though...

I spent pretty much the entirety of 2018 (and late 2017) developing a sandbox game. I fully released it earlier this year, but not many people played it... It's okay, because most of the people who did (and left reviews!) seemed to really enjoy it. But I'd be lying if I said I didn't want more people to know about it!

https://henrycgs.itch.io/gravity-box


This game is like a beloved child to me! The original concept (a gravity sandbox game without any planets) started in early 2017, when I made a 2D experiment about colliding squares. Today, it's a much, much bigger game and I'm quite proud of it. If you check it out, I hope you like it!

To all people who might play it, thank you! And to all of you who are going to GDC, hope you have a good time!

Admin

Thanks for sharing your game, I'm sorry not enough people played it. I've added it to the Not seen at GDC collection on the homepage, hopefully the bump helps.

Hey! First of all, your game looks gorgeous and is really creative! Secondly, just wanted you to know that we all feel like "not enough people" play our games sometimes... try not to spend time comparing yourself to others, we're all on our own journeys and each player matters!

Thanks a lot for the kind words! I absolutely do feel like every player matters. The simple fact that at least ONE person downloaded it makes me happy.  I'm a single developer working on it and this is pretty much my first public game, so I don't really know how all of this stuff works... I don't know many people and I don't know how to find players, so I'm glad at least a few people found it. Something that happened a couple of weeks ago that made my day was watching its first gameplay on Youtube. It's a really small channel and the video got just about a dozen views, but that was really special to me.