Thanks for giving it another go! It looks like it's a different issue than I thought. Thanks for sending the debug info!!
Henrywalters
Creator of
Recent community posts
Thanks for the review! If you are feeling generous, and would like to try again, I figured out the SegFault issue. The problem is, that you need to run cmake and make inside of a sub-folder, not the root directory.
I've updated the README to reflect this. You will need to delete the cmakecache file that was created!
Thanks again for the review, it is highly appreciated.
Thanks so much for playing!
Your comments really inspire me to push out my latest build! I fixed the issue where player bullets go through walls :p too easy. Additionally, i added some more weapon types! Auto firing smg and machine gun as well as a shotgun which utilizes spread. If you're interested, ill polish that up and post an update.
Thanks again.
Thanks a lot! The Enemy AI is really simple. Each enemy is either in a pursuing, idle or attacking state depending on how far away they are from the player. The specific distance numbers are random for each enemy.
For the level loading, I have a Grid structure that houses a bunch of Cell structs. I then simply pipe the cells into a file and retrieve them by loading them back into that grid. From there, I just render them in the egine.
Thanks for trying it out!