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A jam submission

The Running ManView game page

Run as fast as you can to collect the resources for survival before time runs out
Submitted by Henrywalters — 4 days, 17 hours before the deadline
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Play The Running Man

The Running Man's itch.io page

Results

CriteriaRankScore*Raw Score
Legitimacy (score low for jam-spam, high for authentic "in the spirit" entry)#94.6154.615
Adherence (score low for poor theme implementation, high for sticking to theme)#144.4624.462
Overall#203.9133.913
Impression (score low for unimpressive, high for impressive)#283.0773.077
Originality (score low for unoriginal, high for original ideas)#303.5003.500

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted (1 edit) (+1)

We really liked the concept, and enjoyed having the ImGui dev settings too! Nice

Submitted(+1)

Kind of reminds me of the mechanic in Stardew Valley where you have to get back before bed time or lose some resources. Although here it's the fail state. It's certainly a jumping off point for a wider resource gathering game, would probably need the resource collection to feed back into the availability and the player's ability to gather more as they level up - along with a goal to drive the plans you mentioned regarding upgrading your home.

Submitted(+1)

I picked stuff up for several days.

I'm taking a nap now.

Submitted

This was fun! It would have been interesting if there was a mechanic that required a minimum amount of resources each day. But it was a fulfilling game nonetheless

Submitted

Fun concept! I couldn't get the linux version to work on my system, even tried building it and got a seg fault... played the web version and it was a little buggy (lots of rubber banding), but the concept of the game shines through. simple, easy to understand.. easy to get lost *cough*

Developer

Thanks for the review! If you are feeling generous, and would like to try again, I figured out the SegFault issue. The problem is, that you need to run cmake and make inside of a sub-folder, not the root directory.

I've updated the README to reflect this. You will need to delete the cmakecache file that was created!


Thanks again for the review, it is highly appreciated.

Submitted

I'll give it a go this afternoon and let you know what happens.

Submitted

I still get a seg fault.. and here's what is coming out of my debugger. I don't have time to go all-in to figure this out, but it seems like i would need to debug the HaGameLite library to figure out what's going on.

Developer

Thanks for giving it another go! It looks like it's a different issue than I thought. Thanks for sending the debug info!!

Submitted

i dont found brick's, where is it?

Developer

Look to the south!

Submitted(+1)

For some reason, this reminds me of one of the first “game” i wrote in C++, at least the one i remember as the first. It was just about collection wheat and planting it again, also with a similar art-style.