Thanks for the reminder. I have uploaded a web version that works well now
hermdog
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Thanks for commenting. The mishmashed setting was a bit of an experiment.
As for the coffee machine I was trying to make it a difficult mini-puzzle by purposefully making it non-linear. Probably the best route is to listen to the sounds. But maybe I overdid it and should have kept it more simple. I will change it post-jam. I am kinda wondering if it is worthwhile to give Stan some more adventures in this mishmashed world.
I wish they were smarter too!
If anyone has some resources to point me to in how to develop some intelligence for units following you, I would really appreciate it.Implementing swarm theories seemed like overkill nor did I have the time to look at it.
For now, they just follow at a set distance and shoot once you have shot at something.
Pressing esc is also just a consequence of running out of time. A pause menu would have been a lot better rather than just killing of your person. At least you got some bonus points there (its a feature not a bug :-)