Yes, these CGs are only available in V0.5.
I will apply a filter in upcoming updates to avoid any confusion.
I get your idea, but since it's my very first game, I don't want to make something too complex and that's why I decided to start with a simple VN.
I know my game has low interactivity, but taking into account my little experience as a dev and the amount of my free time I can spend working on it, I prefer to complete a simple game than to fail making a more complex one.
So I don't plan this game to become something more complex than a linear VN, with choice based interactions and events. It won't become a "sandbox-like" kind of game as it's something I'd prefer to do for my next game, once I'm a more experienced dev.
It's the other way around.
On one side, there are the canon characters, and on the other, the original characters.
Canon characters are the main antagonists. They won't be part of Ryûko's harem, and most of their "kinky" content will happen during their fight with the protagonist. They are the characters you can see in the red section of the diary.
Original characters are the ones who can be involved in a romance with Ryuko and be part of her harem. They are the characters you can see in the white section of the diary.
There are a few exceptions, with Mako being one of them.
However, I know that a lot of people want to see more scenes between canon characters, so I will include side content for them, but people should keep in mind that most of them will remain antagonists throughout the game.
Feel free to ask me more if you think it's not clear enough.
Hello,
It's quite complicated to do that for all the battles given that every change in the story implies multiplying the number of branches in the narrative.
So, the main battles (like Omiko's) will always result in a game over if a wrong choice is made. However, the secondary battles will be more forgiving and won't lead to an automatic game-over.
It's a delicate balance I have to find to make the game interactive enough without risking making the project unmanageable on my part. That's why the number of choices will remain limited. People can't expect 20+ choices every update.
Thanks for being the first comment!