9 months later...
No reply. Total lack of support... (?) :(
G-Sync = will sync frames to video with GPU rendered frames = 50/60Hz will look butter smooth, as well as 54.70Hz for a MAME game... To achieve the same without G-Sync/Freesync you should have a video mode for EVERY single exact res (50, 49.97, 54.70Hz etc...). It is a tech incredibly useful for old emulator and their strange refresh rates.
Very nice port (probably the best ever)! But... I think it can be better with a few adjustments:
1. improve inertia when jumping and leaving the joystick (arcade still had a few inertia, this port does not and Wonderboy falls vertically)
2. still a bit too floaty jump fall...
2. the fairy invincibility bonus is too short (in the arcade you are invincible even after ~1 sec she leaves the screen)
this is my constructive report ;-)
Problem with Global Scores online:
https://steamcommunity.com/app/1014850/discussions/1/4133808627033720585/
Minor gfx glitch: background vertical seams
https://steamcommunity.com/app/1014850/discussions/1/4041482209878981840/
I just released first MOD for your game! ;)
https://steamcommunity.com/sharedfiles/filedetails/?id=3117407818
Can you have a look at these bugs?
https://steamcommunity.com/app/1014850/discussions/1/4029096764570561386/
https://steamcommunity.com/app/1014850/discussions/1/4029096764568428696/
Nice Uridium-like game but needs a little more bug-fixing...
PROBLEMI COI CONTROLLI
@Antonio Savona
Ti prego risolvi i problemi nei controlli per quanto riguarda le scalette:
- in diagonale-su/giù vicino alla scaletta succedono cose strane (es. il giocatore ricompare sul fondo della scala, o mentre sali si ferma a metà mentre in giù non succede!)
- saltando si sale automaticamente sulla scala e/o ci si aggrappa per salire: ciò può interferire mentre intorno ci sono nemici volanti da abbattere. Sarebbe meglio che il salto non permettesse di salire sulla scaletta (come quando si usa la direzione SU) automaticamente, a meno che non si tenga premuto ANCHE la direzione SU dopo un salto.
Correggi queste 2 cose per quanto riguarda i controlli e sarà un capolavoro senza difetti! 👍🏻
@Pierre Gilhodes
Why just 640x480? :(
Idea: what about resize the whole game graphics with AI tools*? They can do an excellent job on hand-painted gfx like this, so you'll be able to resize the game gfx and get rid of ugly blurried or pixelized resize on modern 1920x1080+ screen resolutions...
* a cheap experiment I did with AI Image Upscale — image resizer without losing quality - Microsoft Apps
Result (example):
Flawless and amazing work! Well done!
I made some icons for the game (Coloricon format): https://1drv.ms/u/s!ApMUGr0cuN39grxGS2n2IG5AEzMvqw?e=YtNJ9h
Old version 1.0.0 was running fine.
Windows version 1.1.2 error on launch:
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Other Event: User Defined 0
for object objResources:
ds_map_find_value argument 1 incorrect type (undefined) expecting a Number (YYGI32)
at gml_Script_tr_load_font
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_tr_load_font (line -1)
gml_Script_tr_load_fonts
gml_Script_tr_load_assets
gml_Object_objResources_Other_10
called from - gml_Object_objProgram_Other_11 (line -1) - <unknown source line>
called from - gml_Object_objProgram_Create_0 (line -1) - <unknown source line>
It seems to be missing some files: I solved it overwriting old 1.0.0 installation with 1.1.2 (there were some extra files in 1.0.0: GMXInput.dll, sndLife.ogg, steam-banner.png, TestDll.dll, AltGamepadSupport.exe)