Nice! Description sounds like the type of game I really enjoy but suck at lol. I'll check it out soon.
Hexany Ives
Creator of
Recent community posts
Hey! How is the email activation going? I'm just a little worried that you've already sent me an email, and I just haven't received it. Work takes quite a lot of my time rn, so sorry for not responding earlier.
I learned a bit of 6502 assembly to mess around with NES stuff. Never got too far with that though. I always forget that c64 is also 6502 based. I really like the 8-bit consoles and computers, so I'd love to check the Commodore 64 port if you are going to make it at some point.
I checked the wiki for fft job classes and damn... I forgot how many there are lol. I'll see what I can do with that.
As for the paid packs. Currently I release my stuff with pay what you want payment option ($0 or more), so I if you want to throw me a coin, you can do that.
I've considered releasing some paid only stuff in the future, but I feel it would be way less accessible. I'll need to think about that more.
Interesting. I think it would be easier to discuss everything over an email, so I'll wait until your account activation.
I probably also need to get a new email account, since the skiff mail is basically on life support right now.
btw, are you making a roguelike with C and assembly? If yes then I wish I was as powerful as you lol. I'm quite bad at C and I know only a little bit of how to work with 6502 assembly, so I can't even imagine doing something like that.
Hey! Good to hear. I want to add 16 creatures to it soonish, so if you have any ideas of what creature I should draw, I'd love to hear them!
I'll check out your game, but I'm REALLY bad at slide puzzles lol, so I don't think my feedback would be too valuable.
Anyways good luck in your gamedev journey!
Thanks! I think the "Fairfax Pona HD" font by Rebecca G. Bettencourt is doing all the heavy lifting for the style of the game. I should add a proper credits section in the description. I wanted to use the default godot text rendering for everything to imitate the ASCII terminal view, but then I decided not to do that, lol. I exported the glyphs from the font as a tilesheet to use it for godot's tilemap and add some funky animations to the characters.
I took quite a long break from working on it. I'll probably need to cut down the scope of the game and finish up the demo when I'll have the time to work on it again.
Thank you too! I initially wanted to use tiles from my roguelike pack for one of my game projects, but never got to do much with it. Then I thought it would be nice to release it for free with CC0 license, so other people can do some cool stuff with them instead. Then the Nosferatube suggested in the comments to draw some multitile creatures, so I've made this pack!
All in all, it's nice to see my art, that could've been just stuck in a folder of unfinished projects, inspire people to create some art of their own. :)