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hexavexagon

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A member registered Aug 01, 2019 · View creator page →

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Hm. I wanna say 3-7.

2 people is probably fine, but because it has a GM role I'd want there to be at least two players to be able to bounce off each other.

8+ would also work but at that point the mechanics might be a little involved for the pacing you'd want. If I were gonna run a group that big I'd probably try a game called Freeform Universal for a similar but simpler experience.

It would be easy to see Stillfleet's mechanics and mistake it for a standard roleplay experience. Its stat blocks, classes, and equipment tables will hold an immediate familiarity to anyone used to playing older and more traditional TTRPGs. But where Stillfleet shines (aside from the art and layout) is the intricate web of fruitful voids it produces (you can drill down into any aspect of the game and play with the concept for hours), and the truly wild characters it gives you (every class and character feels uniquely overpowered. While you will find yourself in the occasional situation that just isn't your character's forte, the ability to burn your grit pool on any action you choose gives you the agency to produce a truly terrifying or deeply emotive scene wherever it suits the narrative).

The quickstart rules are okay. But I'd recommend joining the patreon and getting Wythe to run games for you (plus having access to all the in-production material for the full version).

Thanks for the comment. I'm glad you like it.

https://hexavexagon.itch.io/design-lenses

https://hexavexagon.itch.io/signal-r021

I dislike not being able to see the suggested price of games. I want to know what someone values their work at, and I want people to know what I value my work at, and I want that not to be at the expense of people having flexibility with pricing and buying things.

A lot of my work is paywalled at $2, and I feel not seeing the actual price I'm putting on them sends the message "I think this is $2 worth of work" and not "I think this is a steal at $2".

I've said before what a hugely important feature this is for me, but I want to say it again.


There is nothing that would make me more inclined to publish work than being able to fairly share revenue without relying on kickstarter.

I have completed my submission and the jam isn't open yet. This has me very keen to make more microgame/microsystem submissions for jams in the future (instead of skipping them to get my priority projects worked on, like I normally do).

I'm excited to release it! Sooooon!

Thank you for letting me save these two wonderful thembos from their dumb tankie ex-friend. Great game.

If I recall correctly, one of the levels starts out that way and you need to scan or ping to get @'s attention.

Physical game design tool for the supporters who are designers too. <3

https://nevarware.itch.io/design-lenses