It's not a full game yet but it is currently being developed further into a full game by myself and a small team. The current version listed on here is what what was most likely played in any YouTube videos you've watched! :)
Hexosphere
Creator of
Recent community posts
Yep! I am continuing development on this and would definitely like to have a full release on Steam someday. Until then I'm posting devlogs on my various pages (YouTube/Twitter etc.) and will try to post more regularly. I'm currently doing some boring save data work but hopefully once that hurdle is crossed I can share more online! :)
Thanks for your support.
Thank you for your kind words!
I've made the OST accessible on Soundcloud and YouTube. That will probably be the extent for the time being so apologies if you anticipated streaming etc.
Hello, I've switched the comments thread to a Discussion board as the main page was getting a bit cluttered from comments!
I e-mailed itch support to migrate the comments into topics as its something that can be done but unfortunately they had an error which wiped all the comments :(
Just want to put this post here in case there were any prior commenters who anticipated a response from me since now I can't view them. If you had a neat message, or a question or wanted a secret hint, or bug report or whatever it may be that you had posted prior, please consider posting it again so I can review or reply in the future. As for anyone else who has yet to comment but is planning to you can just post a topic or search through like normal if you have a question or a bug or whatever.
I should also note that I'm pretty much content with the game and off to work on future stuff whilst I continue finding work, I might do tiny updates in the future but this is a prototype for a larger scale project and I have neither the money, time nor team to develop a full title at this time so I kinda want to save the energy for when I can revive the full project someday.
Thanks again for your support!
-Tammy
https://lasagagreen.itch.io/kaijucitydefender
here's our game! :) thanks for the tool it was very cool!
SO. GOOD. Incredibly fun and great execution of your limitation idea. Love the dynamic music that shifts as you progress makes you feel like you're progressing ever closer to the boss and the balancing is tough but in a good way like it's a good pacing I feel and just overall it's incredibly solid and just a really well made and fun bullet hell with an interesting mechanic that makes it stand apart on its own! :D I got through the first 2 bosses so as of writing this I want to see how far I can get later on.
this is so sick!! I love the use of pico 8 for this. The audio is a bit too loud but its very fitting and I love the gameplay mechanic its incredibly fun! It gets soo tough though but I appreciate the generous checkpoint system it makes pushing through a lot more rewarding and encouraging! Overall fantastic job I really like this :)
Oh! There are some levels where the checkpoint feels a bit unfair though where you immediately get hit perhaps starting the player off with some i-frames might help or positioning them in the centre? I could also just be not that good at it haha but I did make decent progress at the time of writing this. but yeah awesome!
Thank you! We had a lot of fun developing this, I made all the music during commutes whilst juggling the art assets at night. I really enjoyed making the shorter, bouncier tracks as I'm so used to working with incredibly dense music artistically w my band and solo music.
We really appreciate the feedback regarding the gameplay loop! We originally wanted to make the goal of collecting every type of friend possible but couldn't balance it all during the jam period, so instead focus was put on collecting as many as possible with a simple timer upgrade to increase the odds. However, we want the game to really reward the player for performing well! and so for the future we have plans in the works to improve this.
Also have plans to ease players/tutorialise a bit more for those less accustomed to rhythm games and some other QoL things. We plan to address much of these things in a future update :)
Also I'll definitely post the OST somewhere at some point!
Thank you so much! Really love the point you made about how the difficulty fits right into the era, we feel like the overall challenge of the game is one that takes practice but becomes very enjoyable and satisfying once you get the hang of! Just like a lot of games I grew up playing as well. Despite this we do want to make it a little bit more approachable/apply some more quality of life features for players so we're taking that into account for the 1.1 patch after the jam :)
Thanks for the feedback! :) We think the approachability/difficulty of the gameplay is the main thing we want to improve on for people less experienced in rhythm games and also to better tutorialise the unique gameplay system a bit to players in-game. We've had some ideas on tackling it for a future patch after the jam! Thanks for playing! :D
Was fun to try and improve my time :) Though i noticed that you can just hold space to build up the drift meter and get boosts frequently! I think that if a system was in place to detect whether the car's momentum determines whether it can be drifting or not it will help balance that out? Cool work tho!
LOVE this so cute, I think the little maze part was cool but could benefit from maybe just having the door poof in front of you because i turned back a lil early assuming I had to go back and was like oh wait i should have gone further. The audio and visuals are top notch and the writing too is very good!! :)
That's super cool to hear!! I'm glad you enjoy the music I tried to strike a good balance between being enjoyable but replayable, its tough! but overall seems like its worked out :)
Also that bug is so funny because I had a friend have that EXACT same incident, it's so very specific too we would have never considered it in testing lol, but we're going to try to address it in a patch after the jam rating period! Thanks for the feedback.