Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hexosphere

54
Posts
3
Topics
441
Followers
18
Following
A member registered Oct 28, 2018 · View creator page →

Creator of

Recent community posts

It's not a full game yet but it is currently being developed further into a full game by myself and a small team. The current version listed on here is what what was most likely played in any YouTube videos you've watched! :)

Yep! I am continuing development on this and would definitely like to have a full release on Steam someday. Until then I'm posting devlogs on my various pages (YouTube/Twitter etc.) and will try to post more regularly. I'm currently doing some boring save data work but hopefully once that hurdle is crossed I can share more online! :)

Thanks for your support.

Thank you for your kind words!

I've made the OST accessible on Soundcloud and YouTube. That will probably be the extent for the time being so apologies if you anticipated streaming etc.

Thank you camelCaseJake for sharing the soundcloud page! I've set those tracks to public now too so its hopefully easier to access :)

I have also uploaded it on YouTube as well, here you go! 

I'm planning to implement keyboard and mouse controls for the full game but for this small demo I'm afraid it will remain as is! Sorry! :(

I could give it a try, I have no means of properly testing for linux though. If I find some time this upcoming week I can try exporting a build for linux but can't guarantee that it will work!

Hello, I've switched the comments thread to a Discussion board as the main page was getting a bit cluttered from comments!

I e-mailed itch support to migrate the comments into topics as its something that can be done but unfortunately they had an error which wiped all the comments :( 

Just want to put this post here in case there were any prior commenters who anticipated a response from me  since now I can't view them. If you had a neat message, or a question or wanted a secret hint, or bug report or whatever it may be that you had posted prior, please consider posting it again so I can review or reply in the future. As for anyone else who has yet to comment but is planning to you can just post a topic or search through like normal if you have a question or a bug or whatever.

I should also note that I'm pretty much content with the game and off to work on future stuff whilst I continue finding work, I might do tiny updates in the future but this is a prototype for a larger scale project and I have neither the money, time nor team to develop a full title at this time so I kinda want to save the energy for when I can revive the full project someday.

Thanks again for your support!  

-Tammy

thank you!! :D

https://lasagagreen.itch.io/kaijucitydefender

here's our game! :) thanks for the tool it was very cool!

We did struggle with performance partway during development but we'd found no issues during all our build testing so we're sorry to hear that performance is lagging on your computer! Thanks for the kind words despite that.

Nice job you got em! :D Also thanks for the feedback and the kind words glad you enjoyed!

best i got so far was 16 days! Love this!!

SO. GOOD. Incredibly fun and great execution of your limitation idea. Love the dynamic music that shifts as you progress makes you feel like you're progressing ever closer to the boss and the balancing is tough but in a good way like it's a good pacing I feel and just overall it's incredibly solid and just a really well made and fun bullet hell with an interesting mechanic that makes it stand apart on its own! :D I got through the first 2 bosses so as of writing this I want to see how far I can get later on.

This is sooo cool! Rhythm based bullet hell with parry mechanic is sick I hope you can develop this further into something more fleshed out someday because it's genuinely so fun! Super satisfying landing the parry to the beat awesome job! :)

I like the idea, it's like dodging a DVD logo, though I think it would be a bit more fun to play if the player had faster acceleration/deceleration tighter movement :)

this is so sick!! I love the use of pico 8 for this. The audio is a bit too loud but its very fitting and I love the gameplay mechanic its incredibly fun! It gets soo tough though but I appreciate the generous checkpoint system it makes pushing through a lot more rewarding and encouraging! Overall fantastic job I really like this :)

Oh! There are some levels where the checkpoint feels a bit unfair though where you immediately get hit perhaps starting the player off with some i-frames might help or positioning them in the centre? I could also just be not that good at it haha but I did make decent progress at the time of writing this. but yeah awesome!

This is SO cool! Absolutely love the idea and execution, super dynamic gameplay with lovely presentation. Nice job! :D

I picked ice cream :)

ty! we're glad to hear u enjoyed! :)

Thanks! Hopefully will find a solution and include it in our next update :)

(1 edit)

What specs do you have? From our testing/reports the game is only incompatible on MacBook Pro 2017 intel iris models. Let us know and we can make a note/see if there is a solution.

Thanks for playing and the feedback! We're slowly making a patch to improve/address some things from everyone's feedback and we're also planning to add some more things in a future update, hope you look forward! :)

Ty!! and woww props to you tho for powering through. Can you let us know what controller you might've used? Always good to ensure we get as many devices working ! Thanks again :)

Thank you! We had a lot of fun developing this, I made all the music during commutes whilst juggling the art assets at night. I really enjoyed making the shorter, bouncier tracks as I'm so used to working with incredibly dense music artistically w my band and solo music.

We really appreciate the feedback regarding the gameplay loop! We originally wanted to make the goal of collecting every type of friend possible but couldn't balance it all during the jam period, so instead focus was put on collecting as many as possible with a simple timer upgrade to increase the odds. However, we want the game to really reward the player for performing well! and so for the future we have plans in the works to improve this.

Also have plans to ease players/tutorialise a bit more for those less accustomed to rhythm games and some other QoL things. We plan to address much of these things in a future update :)

Also I'll definitely post the OST somewhere at some point!

Thanks! We are planning to add re-bindable controls in a future patch so hope that will help :)

Aw thank you so much this is a HUGE compliment!! :D We really want to add more content to the game just as you've described as well hehe

Thank you so much! Really love the point you made about how the difficulty fits right into the era, we feel like the overall challenge of the game is one that takes practice but becomes very enjoyable and satisfying once you get the hang of! Just like a lot of games I grew up playing as well. Despite this we do want to make it a little bit more approachable/apply some more quality of life features for players so we're taking that into account for the 1.1 patch after the jam :)

This is so cool! The aesthetics, music and feel are all perfect, there's a lot of content to discover in this, fab work! :)

Thanks for the feedback! :) We think the approachability/difficulty of the gameplay is the main thing we want to improve on for people less experienced in rhythm games and also to better tutorialise the unique gameplay system a bit to players in-game. We've had some ideas on tackling it for a future patch after the jam! Thanks for playing! :D

u can do this! i believe in you!! and thank u for ur kind words :>

thanks glad u had fun! and aw no! the fuzz can't keep getting away with this smh 😤 

Was fun to try and improve my time :) Though i noticed that you can just hold space to build up the drift meter and get boosts frequently! I think that if a system was in place to detect whether the car's momentum determines whether it can be drifting or not it will help balance that out? Cool work tho!

Nice lil stealthy adventure! :)

i won! :) cute game nice job 

I liked this! It made me think outside the box, literally hehe. Cute little puzzle game, it isn't initially clear what you're supposed to do but I think that's also the point! Since you  sort of uncover the secrets from what looks like an ordinary OS thru ur own curiosity :)

LOVE this so cute, I think the little maze part was cool but could benefit from maybe just having the door poof in front of you because i turned back a lil early assuming I had to go back and was like oh wait i should have gone further. The audio and visuals are top notch and the writing too is very good!! :)

Thanks! and YES Exactly this! We were inspired by the diversity of wonderful games in the PS1 era and how much effort was put into creating games of incredible niche.

That's super cool to hear!! I'm glad you enjoy the music I tried to strike a good balance between being enjoyable but replayable, its tough! but overall seems like its worked out :)

Also that bug is so funny because I had a friend have that EXACT same incident, it's so very specific too we would have never considered it in testing lol, but we're going to try to address it in a patch after the jam rating period! Thanks for the feedback.

Ah thank you! Your feedback is immensely helpful we're hoping to roll out a patch after the jam that addresses bugs and improvements to UX :)

Thanks! We're relieved to see that people are enjoying the execution of the idea aha