Favorite thing about Ternia is stealing the enemy's patterns and using it against them - really cool use of making a parry an offensive type of move!
The music was poppin and the artwork all fit together. Great game
Criteria | Rank | Score* | Raw Score |
Audio | #2 | 4.250 | 4.250 |
Overall | #30 | 3.750 | 3.750 |
Theme | #33 | 3.700 | 3.700 |
Visual | #39 | 3.900 | 3.900 |
Fun | #40 | 3.600 | 3.600 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any third-party assets or skeleton code?
"We made everything during the jam"
Favorite thing about Ternia is stealing the enemy's patterns and using it against them - really cool use of making a parry an offensive type of move!
The music was poppin and the artwork all fit together. Great game
Cool game with very nice beats to go with! Plus cute girl is always a plus. This game definitely has that rhythm/bullet hell charm to it which is rarely done all that much.
A bit of feedback is that the game has a slight consistency problem with trying to time parries and dodging bullets, as bullets move according to the beats of a song, and playing the game while relying on just the beat can get frustrating. Having a small indicator to when the next beat is going to hit could help so that players can better maneuver the beats of the song. Plus, this won't necessarily take the challenge away from the game since it is a bullet hell after all,
I love it ! it is funny how bullets move with beats and how you can choose upgrade! Good job!
I really liked how the game moves with the beat, tho tbh, it is a bit frustrating when trying to parry and the bullets slow down right before I get hit. Maybe you could make the hitbox larger when parrying. Nevertheless, great job, cool concept, nice visuals, and nice music.
That's a really cool jam entry, well done ! I like how the parry mechanic changes the pace of the game !
I have two things that were a bit frustrating in my opinion :
- it has already been mentioned by other commenters so I won't get too much into details, but some weapons are way too slow to be fun to use. Maybe some more feedback on the cooldown could help, but I think it would be good to reduce it by a lot, unless it's something that oneshots enemies.
- I got stuck for a long while at the start of level 2 with two sword enemies that took an insanely long time to kill, with their weapon that shoots all around I could do them only one damage at a time...
Other than that, it was pretty fun ! Awesome job !
This game is awesome! I love the way everything moves in time with the music. The mechanic around parrying and unlocking new types of bullets is such a cool and unique idea. The art style is dope too, this game really impressed me.
Only small suggestion I would make it have some sort of bar or something above the player or on the side of the screen to demonstrate cooldowns. For example the blue bullets had a long cooldown and it would have been nice to know when I could shoot.
Anyway, overall amazing game!
I beat the game.
It is cool and fun, I always enjoy this sort of catch and throwback bullet mechanics, and the variable rythm according to the beats of the music is an interesting twist which gives a real identity to the game.
One thing I did not like is the insane delay between two player shot with most weapons, the game almost feels unresponsive even if it's obvioulsy not and enemy hps are fixed accordingly, it made the game feel a bit worse than it should to me.
Very solid game anyway, congratulations.
Really cool mechanic; it was well executed. The art looks cute. The music is entertaining. The variation in enemies kept things fresh. Very nice game.
This was really cool! I found it quite difficult at first but once I figured it out it was much better
this game just feels so satisfying, everything being on beat and the parrying attacks is just so perfect. the art and design is so lovely, i really enjoyed playing this :))
This is an amazing game! Awesome job 😃
I liked the game all around, even though I am not a fan of rhythm games, the beat really added to this game. I enjoyed it quite a lot!
One problem I had was that the parry felt a little inconsistent, and it was very difficult to get the timing right – maybe adding an “easy mode” with more forgiving timings would be an option.
I was surprised how far I managed to get by just following the beat! Good job to all of you for making this amazing game!
You know what, I'm gonna add an easy mode on my games from now on. After playing some jam games with that option, I think it's for the best in the end. You got like 0.3 seconds of actual parry time so I can understand why you and some people struggle, I'll try to add that mode at the end of the jam. Thanks for the feedback. Glad you still liked the game ^^
By pressing space you're put in a parry state for 1sec. But you can actually parry something the first 0.3 seconds so you gotta act fast and in time. Then you gain access to the projectiles you got hit with but you got limited ammo and when you're out of ammo you transform back to your original state. The rest is self explanatory, shoot bad guys until there's no more. Also Red Projectiles deals more damage on Green enemy, and Green > Blue and Blue > Red.
My tutorials are never too much in depth sorry for that.
THIS is fuggin amazing. Honestly this is already top spot for me. The gameplay, visuals, the music, oh boy, the MUSIC!!
I really have not a single complain with this one, it just clicked so well for me. I really love the idea of the Parry-copy moves, and honestly, parrying in general just felt awesome when I had to do it.
I was vibing so much that I was even trying to to shot exclusively on the beat, despite not even needing to x)
Really amazing presentation and music !
I also really like the fact that you made a level select in the menu to be able to see more than level 1 if beaten down by the difficulty :p
One thing i was a bit confused about though is the rhytm aspect, it seems obvious from how the enemy attacks and all seem to sync to the music’s beat, but the parry and shooting didn’t seem to work like that ? some shots had really slow firerates while other seem to shoot fast for a given time or ammo count ?
Now this confusion aside i still really like it, the spritework is really cool, i dig the cyberspace kind of setting with the scrolling grid backgrounds, and the music like i said is awesome !
Well done :)
The parry and shooting were designed to work not on beat.
I tried to experiment with a "player parry to the beat" kinda deal but it was impossible to implement with the power up mechanic! Projectiles would have to go at like mach 10 and you won't have the time to send some of your bullets, actually not a bad idea without the power up mechanic but it would be a completely different game, maybe another time for that one.
As for the shooting I tried that but it was way tougher to aim when your bullets moved to the beat also you sometimes wouldn't know which bullets was yours or the enemy's when there was no beat to moves them around.
Each power/weapons has it's own firerate, ammo count and speed, no link to the beat.
Thanks you for the compliment though! The team killed it with the music and visual and I'm proud to have worked with them.
Making a game go to a beat makes it so much fun, amazing work! I also love the parrying mechanic, and the movement animation is also very slick and fitting
I was wondering if someone would do a rhythm based bullet hell and this one does it well! Great mix of music visuals and a fun parry mechanic to fight back. Well done!
Super cool! I love rhythm-based gameplay, and the awesome soundtrack kept me hooked. I especially loved how the enemies and bullets pulsed to the beat, very nice touch. Great work!
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