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HeyBishop

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A member registered Aug 13, 2019 · View creator page →

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I'm going to try to copy it with Cinemachine. 

It was the fact that the controller direction was based on the character's perspective, not the camera perspective. In my mind "up" should move you away/up in screen space.

The only other game I recall playing with static cameras was Resident Evil, which I haven't played in 20 years. I can't remember how they did it. Hmmm....

[time passes]

And now I'm back from reading the wikipedia about Resident Evil. You followed their method! It even has a name, "tank controls". Thinking back, I think I had the same issue way back when I first started playing. I suppose it's a thing you get used to?

Now I want to experiment even more!

Also, kudos on the gamepad controls. Easily the smoothest experience. I feel like you nailed the sensitivity and dampening.

Holy moody! 

Once again, you've got me feeling inspired to make a walking simulator. One day I need to follow through!

Great look! I'm a big fan of the static cameras. I've wanted to experiment with this style for a while now. However, I found the navigation really challenging.

Lovely opening, and fun level design. 

I really like the navigation and camera movement. Nicely done. Would love to see more!

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HOLY ATMOSPHERE! I really enjoyed exploring. Almost wish there wasn't a timer, just so I could chill and see this world! That wouldn't be very game-like, would it? :P

This would be amazing to play in VR.

Cool weapons! Beautiful scene!

Spooky stuff! I enjoyed the haunting end.

Could you add the Enter key as an input to interact? F is on the wrong side of the keyboard for me!

Thanks!

Hey! Thanks for the feedback. When you say mouse controls feel inverted - did you mean just the Y axis? Or both?
(I only ever play video games using a gamepad, so I'm not really sure the best way to use mouse inputs)

I played this with my 8yr old daughter today at lunch. We had a hoot! Only found 9 Aquadillos! 

Beautiful look, great level design. I'm normally not a fan of first-person games, but I really liked how smooth yours felt. I'm normally pretty sensitive to motion sickness, but it never even crossed my mind playing yours.

Oh! And the opening sequence is fantastic. Really cinematic. 

I did. And, it's totally inspired me to start a side-project. I still haven't decided if that's a good thing or a bad thing. :P

Wow, Melanie. Wow. I'm really moved by this.

Thanks for you intput!

Thank you for sharing these thoughts! I value both of what you've said. All this happened so fast, so I acted as quick as I could. The day the CTV journalist interviewed me was the same day I bought my domain, set up this page, and the discord! I directed most of the traffic to discord because I knew I could build community around the game there.

Moving forward, I'll likely post future dev builds here and/or on Steam. For tiny updates, like daily progress, I'll post on Discord and my Twitter/Instagram.

I'd appreciate your opinion, where do you think is the best place to do bigger dev updates? And where do you think is the best place for hosting game testing?

Ha!

Oh - one other thing, it would be nice if you could interact with a mouse click or the Ctrl keys too. As a leftie, 'E' is way on the other side of the keyboard.

I love it! It's so simple, yet I can see so much potential. The atmosphere is bang on. It's amazing to me how, while rather brightly light - it feels so dark.

I laughed reading "Jump Scares have bene removed for David". In future versions, I'd love to see/experience those scares! Maybe a menu option? It would be cool if some of the wrong doors did open, and something jumpy/scary is behind it instead.

Also - this would be super awesome in VR! I'd love to walk around this place 'for real'.

Requiring the flame to be retrieved is a great concept!

I found the controls a little tricky. Running and jumping with the gamepad was easier (I associate 2D platformers to consoles), but the mouse is required for shooting. That aside, I want to play more!

Such a tender idea, and a lovely tune.

I did it! I got to the end the first time without the key. Boo! But I found it! I enjoyed the text found here and there. Would love even more of that.

It would be nice if you could add the right-shift key to run to make it more accessible to left handed players.

Off to a great start! I love the premise. 
I sent you DM with some feedback.

Super! 

Great look, great control, great sound. My high score is 3. I was SO CLOSE to 4!

I liked the music too, it feels just right for the menu screen - but the tone isn't quite right for the game play. It's so chill - and my racing heart was not chill!

Great fun! Striking visual style. Of all the games in this jam, this was the thumbnail that screams the loudest. Well done you!

If this game is any indication, it's a good thing I don't have a drivers licence in real life.

Beautiful design, great aesthetic. Using sepia tone is a wonderful idea. Great choice of music.

Couldn't find any scraps for the inventor! 

Ya, I sure will!

I'm contemplating buying that asset. Just feeling some buyer's remorse from the last asset I bought so I could do some of the things this one can do. Wish I saw this first!

Anyways, great accomplishment. It's fun to play.

This is such a delight to play!

This is fab! I discovered this game because it's highlighted on the Climbing System Asset Store page, and am I ever glad it did. 

I'm totally inspired for my own platformer!

I'm really sorry to read this!

I was having a similar problem, and found a solution. But, I'm using Unity.

Thanks to lots of people helping me brainstorm, I've come up with a much better title!

Here's my title screen:

Great story!
I hope you see it through! 

Will you still be building it for mobile?

I appreciate that. I am aware that the Go has been deprecated. What I'm going to try, is to make it an OpenVR, therefore (hopefully) playable in browser... and therefore would be compatible with more devices, including a Go. 

I've also published it on SideQuestVR, since I know it can be easier to install that way.

https://sidequestvr.com/app/1678/wandering-moose


Funnily enough, after publishing this - my wife reminded me of another game I once started and never finished. That one wasn't VR, it's a top-down PC game. Maybe it would be better to do that one for #RevivalJam because more people will be able to play? I'd love to hear your thoughts!

Right on!

I'm really excited to take part in this! I have made many games, but never finished one. Thanks to this jam that is about to change! For this jam, I want to bring life back into a game I started making the Oculus Go. I haven't touched it in over a year, so I don't really remember what more needs to be done to call it 'finished'. I have a functioning version of the game that I've just uploaded it to my page. It's the first time I've shared a game! 

I know not many people will get to play it because it only works on Oculus Go, but I'm taking part anyways. Hopefully I'll get my pre-ordered Quest 2 before the jam ends, and perhaps I'll be able to add support. Maybe make a PC playable version? I dunno. I haven't decided my scope yet.

You're welcome to have a look at is in its current state. I promise not to work on it until jam begins!

https://heybishop.itch.io/wandering-moose