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It was the fact that the controller direction was based on the character's perspective, not the camera perspective. In my mind "up" should move you away/up in screen space.

The only other game I recall playing with static cameras was Resident Evil, which I haven't played in 20 years. I can't remember how they did it. Hmmm....

[time passes]

And now I'm back from reading the wikipedia about Resident Evil. You followed their method! It even has a name, "tank controls". Thinking back, I think I had the same issue way back when I first started playing. I suppose it's a thing you get used to?

Now I want to experiment even more!

thanks for the feedback! I know Until Dawn and the Dark Pictures Anthology games have way better tank controls, so I’m gonna try and replicate that