Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Heyse

9
Posts
2
Followers
2
Following
A member registered Jul 09, 2023 · View creator page →

Creator of

Recent community posts

Parabéns pelo jogo, a ideia dele é muito boa, mas demorei pra aprender como acertar por que o livro/guia não estava tão claro. 

Quando entendi como deveria fazer, o jogo atingiu o potencial que eu esperava dele, Muito legal mesmo!! A arte ta incrível, continuem melhorando ela (principalmente nos pedidos dos humanos, mesmo que a ideia seja ser ser difícil de se ver, acho que os rabiscos podem ficar mais bonitos!)

Sério, o jogo me chamou a atenção assim que o vi e não me decepcionei.

Foda, tem muito potencial. 

Quando eu falho na primeira fase, mas não morro, não consigo tentar de novo, tenho que reiniciar o jogo. Mas isso não é um problema muito grande.

A Arte está incrível!! 

Yeah, what to say more, this is really professional 

Simply funny 😄! I enjoyed the play, the mechanics and art together put the game in a sweet spot, congrats for doing this all by yourself.

I couldn't pass level 3 but liked the concept ideia in general, reminds me the browser game's era

Are you sure you made this in 48 hours ? I mean, it has complete interesting card mechanics and is way better than I thought a gamejam product could be. Congratss  👏👏

(2 edits)

Holy shit, I had a jumpscare with shoot sound 🤣. 

The lack of mouse sensibility was the only real problem I faced, so beside that I have to say that the feeling of being the hunt and the hunter at the same time in this dark forest with that night sky is so fucking good, really animal, I liked a lot.

Talking in name of our team ~ thank you a lot for your compliments! we really tried to put out everything together the smoothest way possible.

Talking as the game designer and programmer ~ my biggest failure I couldn't solve was display of the arrow patterns, my bad 😅. But the ideia was to make it like a carousel, keeping always the next patterns less visible than the current.