Experimental Build , duh
hfric
Recent community posts
first starts at 7:25 when the ability of placing that mine ... is only possible if you crouch when you press CTRL seen at 13:40 ...
then only pressing E
18:25 texture problems
21:12 object spawing problem , a mine ? also no prompt the object there is the BLADE you should take ... that leads you of getting stuck at the door 22:41
29:50 another texture problem
31:23 at this platform spot when you press E you can unclip and clip off the map ...
32:11 the many of this games streaming asset problem that can make you CLIP OFF the map
34:02 and when you open and close the blade you can fly in space... and the you clip off
37:53 realization that CTRL jumps you down , that was nowhere mentioned in the game
1:04:51 when you try to activate this terminal this game glitches out and restarts you from the last checkpoint and many more see in this vid ... did Unity engine changed its compatibility or something ?
This version has 4 horrible game breaking bugs.
1.You can't place the mine . Only possible to place it if you crouch and press E a couple of times . Would be nice if you had added some Button Prompt like PRESS E TO PLACE MINE ...
2.Blade attack is buggered , when you die sometimes you cannot open the blade or the game thinks you did not got the upgrade.
3.Awful Clipping problem that can make you fly and clip off the map . That happens when you first attack the cyborg and then climb up . When at the last spot you press E , then CTRL to fall down ... you will glide off the map and clip off it .
4.Ventilator puzzle is broken , at the fourth terminal after the jumping platforms when you used it this game saves it progress and restarts the game from the last checkpoint .
Oh and by the way , please add the CONTROL BUTTON INFO in the game ... since the player is clueless what to press to progress ...
Will post a video later, showing all bugs to help you fix them . I think its maybe a CPU incompatibility with Ryzen 9 .
Nice to see it continue ... but some keys and its functions should be removed {backspace to show FPS , Zero Key for an awkward animation} ... You should add speed bumps like walls with more enemies in the Open World Section (chapter 9), since as of now you can speed run it by using this engine physics glitch when you roll giving you instant teleport boost (Shift + Alt) ... not to mention add two enemies at once attacking you in the last battle, since you can derp the Boss AI the same why you can do in Bloodborne (stick near the crouch and your invisible and can kill them with no health loss )... making you beat the whole game in 24min