just read it paints me and the demo for snow white ashes a few days ago, really like your work! looking forward to see what u cook up with TLWK, good luck!
hiera
Creator of
Recent community posts
is there a way to circumvent an issue like in the following-
label sc1:
show image1
"look at this"
$ renpy.end_replay()
label sc2:
(needs to keep showing image1 during this replay)
"looking at it"
$ renpy.end_replay()
-without having to manually show image1 again, in case there's a scenario you won't be able to?
thank you!
noticed you dropped a new title a few days ago, congrats!
it looks nice, while i can't say anything about the content (as i dont speak spanish lol), it looks really nice from the outset.
i do recommend uploading the game directly to itch though, as those who use the itch app won't be able to download it, u can contact itch about it if its too big and they tend to remove the size cap from what ik.
thank you for replying!
i sent you a discord req, i'd greatly appreciate if you could take a look if you do have time for it.
i don't think it's the definition because it's the exact same for every sprite and it does work for whatever that i place on the screen first, though i'd be glad to send you the code to see for yourself.
i tried changing the anim_length (to 1.0) and for some reason it only applies when the sprite is first shown, it goes back to the default (0.2) setting as i put another sprite over it.
i use individual sprites but all of them are defined.
i even set it to 0.5, wondering if it was too fast to no avail.
i use NVL, if that helps.
wondered if you could look into it.
thank you very much for this btw.
A visual novel where the reader experiences the psychological breakdown of being trapped in a supernatural conundrum alongside its main character — as well as the good things life has to offer.
Story
Following the untimely passing of his father, Sasaki Shin'ya and his mother moved to a countryside town called Hinoyama, where they now operate a café together.
Apart from his job, he has become withdrawn and no longer has any passion. What he seeks is a peaceful and uneventful day-to-day life.
Under the dark winter sky, on a day like any other — multiple people were found dead inside an initially assumed single victim, in a park he passes by everyday.
On the same day, by the twist of an inevitable fate, he meets a woman he never should've met.
That same night, he died.
Then he woke up—40 years later.
Link
https://hiera.itch.io/kill-the-night
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This version contains the Prologue (2-3 hours of reading, 35,000+ words.)
It gets frequent updates based on reader feedback, so any and all thoughts and critique are welcome!
Thank you for checking out the thread.
yes i did actually, i had previously published the page on january (released on june) and i didn't realize i won't be getting itch io new game boost from it lol
and thank you very much! i've made it a point to use a lot of SFX to create tension and atmosphere, i'm really glad you like it! let me know what you think once you finish it, any thoughts/critique are welcome.
it was very good, dude.
well done death game premise, interesting characters and interactions. there's a lotta room to explore here.
though what surprised me most was the sheer amount of choices and how redoing some leads to more events, i'd like to think i'm an avid vn reader and this is the first time i've seen something like that, as common as it may sound. props to you.
looking forward to future updates!