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HighwireAct

19
Posts
3
Topics
3
Following
A member registered Dec 12, 2015

Recent community posts

Lovely art! Really liking how much personality these character designs have.

Thank you! It's a little rough right now, but I hope you'll enjoy the finished product!

Glad it's working!

This looks so cute! Light-hearted platformers are pretty firmly in my niche, so I'm really excited to see where this goes!

Inspired by Corey Thompson's intriguing cart:

More to come!

I love your art here! This is looking seriously stunning so far, and I'm intrigued by the premise!

Had*

At a lot of fun w/this, dude!

I can't believe this only took you 10 days! The movement and shuriken-throwing felt amazing, and the frequent save rooms and infinite lives kept the game challenging without being frustrating. Really spectacular work!

I really hope you end up expanding on this one! Definitely one of my favorite games of the jam.

Really good work, guys! Felt incredibly polished and complete.

A ban warning really wasn't enough to stop you from making this tasteless thing, huh?

Hey everyone! I've going through the entries page for a little while now, and even just glancing at some of the thumbnails blows me away. There are some tremendous looking games out there, but there are far too many for me to review on my own, so I thought I'd outsource the job and get some of you playing/talking about each others submissions.

Here's how it works: If the poster above you submitted a game for the jam, play through it and write a few sentences about your experience with it. If you didn't finish/didn't participate, make sure to pick a game from the submissions page for the next poster to review.

I've been having a great time this past hour with Shuriken, by rxi. It's a fast-paced, twitchy action-platformer that pays loving homage to the graphical quirks of the GameBoy (the screen fade effect was pulled off especially nicely) while incorporating some more modern design elements (frequent saves, infinite lives) to keep the gameplay flowing smoothly. I still haven't finished this one, but I can tell from what I've played that rxi put in a ton of effort to get the movement, the jumping, and the shuriken-throwing feeling punchy and responsive. The whole package is tied up with a lovely art style and a catchy soundtrack, making for a thoroughly cohesive, enjoyable experience. Really hope rxi decides to expand it into a full-sized game!

(The next poster will review One Small Favor, by nadia)

I loved what I played of it! I think there's a tendency to go overly hammy when contemporary authors try to write in older English, but I thought the prose was really well done.Hope to see you finish this at some point!

(2 edits)

The Sea Between Us is a short narrative adventure in the vein of To The Moon about a girl's search for her sister in the aftermath of a devastating tsunami. The game begins a few hours after the landfall, when all the stress and panic settles and gives way to quiet and uncertainty. Give your company to other survivors along the way. Talk to them. Listen to their stories. Help them cope, and they might just point you in right direction.

While the people, places, and experiences in this game are fictitious, the events they're based upon are very much real.

Team:

- Ana (art & maybe sound)

- Me (design & programming)

- My friend Josh (programming)


Setting

The Sea Between Us takes place in the fall of 2013, in the small seaside town of _______, Japan.

[itch.io doesn't have a "save draft" feature, so more to come!]

I love the look of this! My teammate and I are working on an adventure game with a similar mood right now, so it's nice to see someone's else's working on one, too.

Just finished the demo; spectacular work! Definitely looking forward to the full version.