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引き闇 森子 Hikiyami Moriko

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A member registered Oct 10, 2020 · View creator page →

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Thank you for taking the time to try the game! There was in fact going to be up to 6 stories (plus a extra after the cliffhanger) but as usual lack of time during the Halloween season took it's toll and I ended up cutting the game (I guess that's an advantage to anthology games heh) The music, graphics and of course tilesets ended up being the most affected parts of rushing the project ,but I decided that it was better to release something than nothing at all.

I am glad this feels better than the first one and that some enjoyment can be found on it, I did had a lot of fun trying to make my nightmares playable (Even if they devolved into VNs at the end); I'll try my best to develop the next part with more time and effort but chances are I will end up doing it in 2 days again haha; nonetheless I will continue making horror anthologies!

Once again thank you for playing and for taking the time to leave a comment, it is very much appreciated.

Very torn between trying this now or wait for it to bloom!

Fun game, the graphic style is lovely as well as the music (that according to Youtube is copyrighted) and the controls work nicely, there is also a healthy amount of different enemies and two playable characters that gives it some replayability too.

Keep up the good work!

Horror and idle/clicking? color me surprised by how well this two things combine! This is an excellent game, I am surprised it's for a gamejam, I only got one ending on video but even if it takes a while is really fun to explore everything the game has to offer, clicking is a little time consuming as expected but it also feel rewarding, the game looks and sounds fantastic too and has quite a few interesting mechanics.

Keep up the good work!

I tried the game, it has a nice idea and concept but the execution is lacking and a bit confusing, showing controls and visual or audio indicators is very important in puzzle games, especially when you have giant spaces full of nothing; Still it looks pretty nice for a gamejam game.

Keep up the good work!

A very classy piece of interactive fiction full of quality tension building, eerie graphics and unfathomable concepts that leave you thinking after you finish it, amazing.

Keep up the good work!

I liked the idea of the game, it looks really neat and has some really great inspirations behind, the puzzles are fine but are basically the same; I can definitely see were the limitations of being in a game jam made the game fall short, I hope you can fully fledged this idea in the future since the core concept is pretty solid, I would love to play it at it's full potential.

Keep up the good work!

My High Score was just 10500! Very fun game, love the main menu illustration and how the game looks, the enemy AI works pretty well and it's a pretty balanced challenge.

Keep up the good work!

Nice platforming with a cool concept that reminds me of Portal, I found myself with reversed controls sometimes I don't know if it;s a bug or intended but it was weird, I also wished it had some music...But I really liked the pixelart, the vampire gliding and the other NPC that appears like 2 times,  I am not sure I solved the puzzles as intended but it was really fun.

Keep up the good work!

Super short game but the graphics and music are on point! I really liked the concept although I am not sure what a CLEANXORCIST does ha ha.

Keep up the good work!

Very good job for a first project done in only 3 days! My only recommendations would be a bit more of music and a Main Menu picture; The girl is really cute and I like the multiple choices we can take, it was a fun little Halloween VN.

Keep up the good work!

Loved this one! Quintessential Halloween game right here, The game is cute, funny, loved the candy name puns and the interactions with all the houses; The candy giving mechanic is nice and gives a lot of replayability! I also loved the ghost sounds 10/10.

I tried my best but got the not so good ending;A very fun and wholesome Halloween experience, can't wait to see the full game!

Keep up the good work!

Definitely a Halloween game, very short but interesting, can see it becoming really fun with some improvements, but for a game jam is pretty fun!

Keep up the good work!

Nice little halloween platforming game,good controls and simple but solid mechanics, loved the cat face, very spooky!

Keep up the good work!

Fun little RPGMAKER HORROR gamejam experience, loved the music, the rhymes and the ending.

Keep up the good work!

Very spooky and artistic RPGmaker horror game, the story is nicely laid out, the art style is beautiful with the grayscale with red and some color pieces in contrast, the music fits so well with what is happening on screen too!

I really liked solving the puzzles and progressing the story little by little, it was tons of fun discovering what really happened.

Keep up the good work!

This is a very lovely and cute VN, it is so enjoyable from beginning to end, Pippa is so cute and so is everyone and everything else in this game, not only that but it has A LOT of unique CG's I was pleasantly surprised by that, A+ on the visuals, The music is also very nice and comforting; The game has a generous number of choices you can make and that adds quite a lot of replayability too.

I got 2 of the endings, the story is very wholesome and fluffy (And a bit sad too but it is what it is...) Overall not a dull moment when Pippa is close and feeding her is such a nice mechanic.

Keep up the good work!

Solid RPGmaker game, love me some clock game lore sprinkled in, nice simple puzzles and a few mechanics that I rather not disclose because the game is more fun when you don't know, this visuals are insane, Alz artist era may be too strong.

Keep up the good work!



This one is a funny one, firs let em say I know nothing about hawktober and anything related so I may be missing some context.

I decided to play on hard as usual and I just ended up killing everyone except the final girl because she has final girl powers! Even if my favorite character died in the first 15 seconds of the game it was very fun dragging all the dead bodies around until the end.

I have to say, I did enjoy the item based combat of this one a lot, it's fun and it encourages exploration of the areas.

Killer mode was also a nice minigame, it's nice to be the killer for a change; I'll comment about how great the music and art is but I feel I am just repeating myself at this point, we all know is amazing!

This time around I decided to not get all the endings because I felt it would take too much effort and somehow it's more fun to leave it to the imagination (and other players!).

Keep up the good work!

Color me surprised, since it says prototype I was expecting a very bear bones experience but this is a very complete game that is really well done, and it is so enjoyable to play.

Granted it needs a little bit of tuning, mostly in the physics part but that would be about it, I am not a great fan of sonic games or UNDERTALE myself but I can see the inspiration and how good it was adapted.

Sorry I could not experience all of it but I absolutely suck at Sonic-like games, for what is worth I loved what I did experience, the game has a sick aesthetic to it and a lot of personality on visuals, the music and the gameplay, everything goes well together.

This one is sure to be a banger, wish you good luck with the project and keep up the good work!

Very impressive work for 3 days, I feel is still too early and unpolished to be enjoyable but the foundation is there; A bit of music, sound effects, more time to buy items and it's good to go!

Keep up the good work!

This is a really fun, interesting and creative game, I was expecting the classic "walk until screamer" gameplay of most 3D horror games but this game has actually pleasant gameplay to go along with the nice unique graphic style.

Some parts or the game are actually scary, and the combat is a lot of fun! Especially because I was not expecting it, the grid movement is really nice and it adds a lot to the experience.

I did manage to find a displacement bug inside the convenience store and I do believe the "free roam" mode can be improved, maybe with a different key that you can toggle instead of holding, I would even argue is not needed, the game plays perfectly as it is; I feel the controls could be different, like rotating with arrow keys instead of Q and E and making those for vertical and horizontal attacks instead, but that's mostly a suggestion.

Overall a great experience and can't wait to see more of this game and the spooky skeleton buddy at the end.

Keep up the good work!

Great short game, a little confusing at the beginning but it has some funny weird puzzles and a nice plotwist!

Keep up the good work!

The art of the portraits and the ingame graphics are so good and they blend well together and the premise of the game it's interesting.

It feels pretty early on development, it has some grammar mistakes, the puzzle is very creative, such a  great idea to re-arrange sigils but, it could be laid down better, I did guess the word but had no idea what to do since there is no indication of any kind.

Keep up the good work and good luck with the project!

Nice little project, really really short but the way you control the projectiles is pretty satisfying.

Intensive Scare Unit indeed, this is a very high quality and spooky Visual Novel, The visuals are very nice and spooky, the characters are specially well done and very expressive of their individual personalities, I love it.

The story and how it plays in the game with the choices is something I honestly haven't seen in other indie VNs, there are a BUNCH of choices to make and you can take them at different moments in the game, this is very fun however it is also a bit convoluted and the lack of manual saves or a skip button (Maybe there is one I just couldn't find it...) makes the task of replaying parts a bit annoying.

In fact that is what made me stop after getting 2 endings, which I have to mention where REALLY good and satisfactory, you know what else was really good and satisfactory? all this Indonesian folklore I had no idea existed but I absolutely adore, great job integrating it on the story, I love when games teach me from different cultures while they spook the hell out of me!

Keep up the good work!

Very nice RPG maker horror adventure, full of serious topics but very well handled, I pretty much could feel the Yume Nikki inspiration all over the place, this is indeed a very nice expression of art.

Both Graphic style and music are nailed, and the narrative is actually very clear and not as surreal as it tends to be with this kind of games, the endings are nice, specially the true one (Thank you for the guide!).

Keep up the good work!

Really nice short game, looks great, sounds nice, and it really sets the tone for what is to come, although I am not sure if I finished it since it closes after a certain part, I tried a couple of times so I just assumed it ends there.


Keep up the good work!

Hello, I did gave the game a try but it seems to have a gamebreaking bug that prevented me from actually playing it.

I did my best to leave some useful feedback regardless, and for what is worth the visuals and story looked interesting.

Quite an interesting dream sequence VN, I am not familiar with Bryce but the backgrounds look really good, specially under the obelisk; I was wondering if it has different endings or I missed something because I never saw the last image posted on the sidebar.

Keep up the good work!

Perfect little VN for Spooktober, it has a really cute art style that contrasts nicely with the melancholic MC; for such a short game the complexity of the story is really good, I felt I was watching an amazing movie or reading a really good short book, the variety of endings paint a really good big picture too.

Now it did had some English translation errors but just now I am reading that it was your first time translating, and it that case it is a very good first try and all the important details can be understood.

Keep up the good work!


MAN playing this as someone who also worked with Pixel Game Maker MV was a delight, the game is so fun of course, it felt like playing an NES game I never seen before, the structure is nice, every level is different enough and it has A VEHICLE LEVEL!

Bosses are hard but not impossible and they look GOOD, it is so nice to have this little spinoff games once in a while, and of course the fart jokes too!

I would love to know what you think about the engine after making this game.

Keep up the good work!

The end was here and it was beautiful, I am not sure if I missed an ending but I did not want to replay everything after *SPOILER* disconnecting barbara */* but what I did play was really good, this chapter felt kinda weird, I am not sure why but it has some of the best moments in the series, including the one I just mention, THE HUG, the mom dismemberment moment, and the endings of course.

The enemy design and general art shined trough once more although I feel those were too many boss fights in such short amount of time, thankfully they were fun and not too hard, one was bugged I think? The laser did not hit me.

I felt the soldier character and the clone wife mother were really underused and man the dead of Giuliano hurt so bad since it was supposed to be this spooky strong entity and as soon as it goes on our side it gets absolutely decimated, I wish that was handled a bit differently but it's just my opinion since I really liked the character in previous episodes.

I also can't exactly pin point why but Julia kinda Deus Ex machina her way trough things like the protagonist of a anime fanfic and it diminishes the story a bit, I was thinking how Alesa or Mia from Pinocchigoria handled things a bit better in their particular circumstances.

Anyway I am probably just looking too hard into things as usual don't mind me.

On the other hand the barba family lore goes HARD, it was so good finally learn about the Mesiah and everyone involved as well as the specifics of the apocalypse, superb world building there!

Overall this was a solid game series, with a very solid unique graphic style and another banger collab between you guys, glad to still be here to enjoy this wonderful games.

Hello, it's me again, one of the 3.5 people, I usually give a long review but I am just here to say that CHAPTER 2 is amazing and everyone and their mother should play it!


But for real, the art and animations in this game are out of this world, I cannot stress enough, they are SO GOOD aaaaaaaaAAAAAAAAAAA.

The game itself is also pretty fun, VERY spooky and the lore it's on point, it really expands a lot on what chapter one laid; My only issue was that one of the routes was apparently bugged so I could not play the game at 100% but I played as much as I could and I loved all of it.


This game no doubt will become a classic in time (and with some elbow grease!) and it's definitely in my top 10 RPGmaker horror games ever, I am glad this is the last game I got to play before becoming a virtual ghost, 10/10 would eat a bowl of stuff again.

Keep up the good work!

I don't know what's more scary, a dangerous crazy cult or the speed with how you guys make this bangers!

Chapter 3 is just, exactly what I was expecting, such a nice experience, the chapters are short but they are so close together that they create this incredible Cliffhangery magic that allows me to make theories and then see if I was right after the chapter is released, very good use of episodic release.

-----SPOILERS AHEAD---------
Loved the addition of the mouse, just what the game needed, the art is somehow even better in this one, the city landscapes and Barbathiel are great but that neck twisting animation! More of that please! It was so good.

My favorite part of this chapter was the fact that we switch perspectives a lot, with the soldier, Julia, the mother, the Father, it was done so smoothly.

As overall I still like chapter 1 the most, then 3 and 2, overall all of them pretty good and now I can see each chapter has a unique gameplay and narrative that makes it unique, and that really elevates this game series.

Keep up the good work!

It's hard to know how long I been waiting when the clock has no hands.

Solid chapter 2, a lot of lore revealed, a few questions answered and a lot more surface, gameplay wise is about as expected from any quality horror RPGmaker game + that new door mechanic that is really nice, love it.

------Spoilers ahead------

I was not expecting the story to go the "satanic cult" route, feels like a lot of games go that route lately, although I am now wondering if it's related to the cults seen in other A.V Dossow games; I feel like the narrative really benefits from this chaptered story telling because the cliffhangers and reveals are so good in this chapter 2.

I personally would like to see more environmental story telling instead of notes and, I am not sure if I did something wrong but having so many options in the PC menu that do nothing feels kinda like a waste (or maybe I am just too spoiled by other games that have amazing functioning PCs...).

The monsters are superB as usual and that final confrontation was really creative, I absolutely love that kind of thing where the fight is not a straight up fight.

Overall great quality, you guys work so well together, can't wait for the next part.

Keep up the good work!

Now it dawns on me that uninstalling the game was a mistake but also a blessing because I get to play ti again; I just noticed the thing that is not there anymore but it's OK, it's still in my channel heart.

Can't wait for Naiko's Room Chapter 2 Electric Peakaloo

Now THIS is what RPGmaker horror games are all about! A really unique and beautiful art style, a nice gameplay loop, good confusion and a lot of mystery surrounding everything; This game was so much fun, from start to finish, even if the house is small and there is not a lot of unique interactions, there is a lot to see in unique events.

---SPOILERS AHEAD---

The crazy demented killer looks really, well demented, a nice face for the project, I also loved robo mom when she breaks, the house slowly degrading with this color palette was so nice to see, I lowkey wanted Julia to mention it but it never happened until the end.

I'd like to say I am a seasoned RPGmaker horror player and this game caught me by surprise a couple of times! A lot of creativity for sure was poured into this one and of course I want more of this!

Keep up the good work both of you!

Thank you for your comment I am glad you got good brain juices for this one, I also had similar juices (???) making it since it's the first time in a while that I managed to finish a game, and my first time ever participating in a gamejam; I left the word count at the end of each line for two reasons: To "increase tension" but that probably did not go as expected and just lowering the lighting does the same job but better, and the most important reason, I worked on this game like 15 minutes at a time due to my limited schedule and that helped me keep the word count in check, I was thinking on removing them when I finished the game but that would take more time and they kinda grew on me heh.

This is also the first game I do with no silly stuff and to be honest, it just felt right, anyway, thank you for playing!