Glad you had fun.
himham
Creator of
Recent community posts
Thanks, I'm not sure what happened with the jump mechanic honestly, I was intending to remove it after I debugged but I forgot. I wanted the game to be an experience of self-discovering what to do. That's why the control scheme is simplistic and I intended to make the HUD more reactive. Thank you for the kind words!
I think it would be cool if the ghost couldn't wander so far from the body, so you had to plan when to ghost up in order to reach the thing. Platforming wise you could plan levels where the player has to ghost in midair and the body pauses while you collect the thing. Could be cool. Either way fantastic job.
Very well made. I found myself slightly confused by how the solution would come together (the final pieces don't touch the ending) but once I got that out of my mind, it was very enjoyable. Could do with fewer dead ends where you're trapped on an island though. Maybe a back button would be nice. I like the concept and the visuals. The music could be a little more enthralling and last longer, but if you got a good ethereal soundtrack going, I could see myself playing more levels for hours. Music would also be nice in the title screen. All in all, very nicely done.
Your description states that we can switch between worlds at will, but unless I'm missing something, you haven't told us what controls this and I can't seem to find it. Otherwise, if the first enemy can be passed with a timed jump I can't manage it. Consider balancing your difficulty a little more so short into the game.
Very nice little game. It feels very complete which fits the name of the jam. I really like the music and it loops well. The art is simplistic but fitting and the ghost effect is fun, if a little understated. The concept of the ghost power itself is a little underused though. I think it needs more limitations, like a time limit or similar. Basically, there needs to be some reason to use the ghost power at a certain time. As it stands, one could use it at the beginning and then platform or platform first and use it at the end. There is also a typo in the outro text. "succesful" I believe it says. Great job!
As stated before, jumping could be improved. I'd also say that jumping shouldn't change your camera perspective or at least not immediately. Maybe change the camera perspective if you near the edge of the screen. It just throws off aiming while jumping. Fun little project though. Hope you keep it up